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starting your ship
Timothy Collinson
(23 Mar 2017 17:29 UTC)
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Re: [TML] starting your ship
James Davies
(24 Mar 2017 01:13 UTC)
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Re: [TML] starting your ship
shadow@xxxxxx
(24 Mar 2017 06:49 UTC)
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Re: [TML] starting your ship Jeff Zeitlin (24 Mar 2017 12:02 UTC)
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Re: [TML] starting your ship
tmr0195@xxxxxx
(24 Mar 2017 13:47 UTC)
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Re: [TML] starting your ship
Alex Goodwin
(24 Mar 2017 14:36 UTC)
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Re: [TML] starting your ship
tmr0195@xxxxxx
(24 Mar 2017 15:53 UTC)
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Re: [TML] starting your ship
Kelly St. Clair
(24 Mar 2017 20:08 UTC)
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Re: [TML] starting your ship
Timothy Collinson
(24 Mar 2017 20:29 UTC)
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Re: [TML] starting your ship
shadow@xxxxxx
(25 Mar 2017 18:56 UTC)
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Re: [TML] starting your ship
shadow@xxxxxx
(25 Mar 2017 18:56 UTC)
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Re: [TML] starting your ship
Greg Nokes
(26 Mar 2017 17:53 UTC)
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Re: [TML] starting your ship
shadow@xxxxxx
(27 Mar 2017 18:48 UTC)
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Re: [TML] starting your ship
shadow@xxxxxx
(25 Mar 2017 18:56 UTC)
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Re: [TML] starting your ship
Jeffrey Schwartz
(25 Mar 2017 21:29 UTC)
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Re: [TML] starting your ship
shadow@xxxxxx
(27 Mar 2017 18:48 UTC)
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Re: [TML] starting your ship
Jeffrey Schwartz
(28 Mar 2017 01:25 UTC)
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Re: [TML] starting your ship
Tim
(28 Mar 2017 07:04 UTC)
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Re: [TML] starting your ship
Richard Aiken
(28 Mar 2017 15:09 UTC)
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Re: [TML] starting your ship
Jeffrey Schwartz
(28 Mar 2017 15:50 UTC)
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Re: [TML] starting your ship
Richard Aiken
(11 Apr 2017 22:14 UTC)
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Re: [TML] starting your ship
Timothy Collinson
(25 Mar 2017 22:18 UTC)
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Re: [TML] starting your ship
Rupert Boleyn
(26 Mar 2017 02:08 UTC)
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Re: [TML] starting your ship
tmr0195@xxxxxx
(26 Mar 2017 13:16 UTC)
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Re: [TML] starting your ship
tmr0195@xxxxxx
(26 Mar 2017 12:34 UTC)
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Re: [TML] starting your ship
Andrew Long
(26 Mar 2017 13:03 UTC)
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Re: [TML] starting your ship
Evyn MacDude
(24 Mar 2017 01:47 UTC)
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Re: [TML] starting your ship
shadow@xxxxxx
(24 Mar 2017 06:49 UTC)
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Re: [TML] starting your ship
Rupert Boleyn
(24 Mar 2017 20:53 UTC)
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On Thu, 23 Mar 2017 23:47:49 -0700, Leonard Erickson (aka shadow)
wrote:
>For example, something went wrong at a small colony/outpost. and the
>PCs get asked to supply power to restat the local power. Or they need
>power to restat the ship's systems.
Now, would this require the ship's _power plant_ to 'jump' the
outpost, or does it need the kind of fast burn that the _Jump Drive_
does - and if the latter, how do you disconnect the drive and grid
from the drive power to do it?
If it requires the services of a starport - of at least grade C - and
it's the _starport_ that needs to be jumpstarted with the jump plant,
you've got an ... interesting ... situation...
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