On 14 Jun 2016, at 12:38, Timothy Collinson <xxxxxx@port.ac.uk> wrote: > > Good thought. I think it was just one of those random chance things that will never happen again - we were only rolling 1d6 which if I've understood the rules correctly is the damage inflicted by a fist. But yes, for the actual 'hit' roll it wasn't that we never rolled more than 6 (more than half the combatants had a +1 for skill and +1 for STR or DEX), it was just that we missed often enough for it to become amusing if odd. If the rules are anything like classic Traveller, the "to hit" roll is about effective hits, since any hit does a minimum of 1 point of damage. Similarly a "missed" grapple doesn't have to mean you didn't grab the target, just that your hold isn't impeding them. You might also consider that unexpected attacks should gain not only a to hit bonus but also a damage bonus. Phil Kitching All info vaguely remembered from Qi episodes and, if you're lucky, checked on Wikipedia. I accept no liability for the consequences of its use in exams, job interviews or in the presence of anyone who knows, or thinks they know, anything about anything.