Re: [TML] For Comment: Rules for Generating Religions
Jeff Zeitlin 17 Apr 2025 22:19 UTC
On Thu, 17 Apr 2025 13:35:41 -0700, Evyn MacDude wrote:
>Ok, a bit of TML/Traveller institutional memory here.
>
>Religion is one of those topics that Marc has strong feelings about.
>
>I am not saying Don't, I am saying Tread Carefully.
Indeed. My personal take on religion in gaming (or in literature generally)
is that it should be treated respectfully, both the topic itself and any
particular religions you use or create. This is why I try to discourage
submissions that invent religions that deify entertainers or where the
treatment makes them look like 'California Cult-of-the-Week'.
That said, I don't insist that every religion look like a variant of a
known-to-twentieth-century-Terra religion, and I don't doubt that there
will be the 58th-century equivalent of 'California Cults' - but the referee
and the players need to be 'on the same page' with respect to how religion
should be handled in any campaign. It is _because_ religion has the
potential to generate strong feelings in the _players_ that it needs to be
treated respectfully, and when I worked up this document for 'designing' or
describing them, I did my best to keep it viewpoint-neutral.
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