Because of issues regarding intellectual property, the rules that DGP's _World Builders' Handbook_ presented for defining religions have gone out of print and are unavailable for use. The Mongoose _World Builder's Handbook_ does not address religion at all, except to say that it's not addressing it. The below (between the lines of ===) represents an attempt to start from a 'clean sheet' and work up a religious profile, and ultimately rules for generating and tips for using religions in one's game. I am interested in comments and suggestions for the entire document, including things that I might have overlooked and places where I might be 'overspecifying'. If you feel that I may be on a "wrong track" entirely, I want to hear that, too, along with an explanation of why, and what you might do instead. The sections at the end, "Generating Religions", "Examples", and "Using Religion In Your Game" are as yet unwritten, and your thoughts and ideas for these sections would be welcome. ======================================================================== Introduction Although not really addressed in canonical world-building in Traveller, religion is often an important factor in the "shape" of a culture. Digest Group Publications (World Builders' Handbook) [p79ff] provided a way of generating a "profile" for a religion, similar to the various profile strings for characters and worlds, but the interpretation of the various choices left something to be desired, and no guidelines were provided for incorporating that religion into a society. This article is intended to provide an alternative to that procedure, to provide alternative interpretations for the various characteristics of the religion, and to offer suggestions regarding the use of religion in the adventure. Definitions Religion/Philosophy There is no single universal agreement on the definition of religion. We have chosen to start from the definition provided by Max Lynn Stackhouse, "a comprehensive worldview that is accepted as binding because it is held to be in itself basically true and just, even if all dimensions of it cannot be either fully confirmed or refuted". For the purposes of discussion in this article, religion differs from philosophy in one principal respect: a religion acknowledges (either explicitly or implicitly [see below]) a Deitic Principle (q.v., below). For the most part, discussion in this article will apply equally to religion and philosophy, and the word religion will be used for both; where a distinction is necessary, some reference to the Deitic Principle will be included for religions; where the word philosophy is used, the Deitic Principle is specifically excluded. Note that if the distinction outlined here is applied to real-world religions, some (such as Taoism or Confucianism) may be reclassified as philosophies. Deitic Principle A religion's Deitic Principle is defined as one or more (normally metaphysical or nonphysical) entities that are generally viewed as self-aware and able (if not necessarily willing) to intervene in the affairs of those demonstrating devotion to themselves or to those aspects of the social contract believed to be important. While omniscience, omnipresence, and/or omnipotence are often attributes of Deitic Principles, they do not define a Deitic Principle in the general case. It should be noted that the existence of a Deitic Principle may be implied by some beliefs (such as acceptance of supernatural occurrences and/or reincarnation), even if it is otherwise explicitly denied. Devotional Activity This is a very broad term. It refers generally to activities that are viewed as being part of that religion, whether or not they are 'ordinary' day-to-day activities requiring special note within the religion. As an example, eating only kosher food, avoiding pork, and not mixing meat and dairy in a meal are all classed as "devotional activities" in Judaism; similarly, avoiding beef is a "devotional activity" for Hindus, as is carrying the kirpan for Sikhs. (Naturally,' specific activities such as prayers, rituals, and so on are also "devotional activities".) Supernatural [Occurrences/Manifestations] Events or actions that [are held to] fall outside natural law (or secular science). These are considered to necessarily imply the existence of a Deitic Principle; for natural law to be 'violated' would require an entity with volition to cause the violation - essentially, the definition of the Deitic Principle. Characteristics of Religions Model The goal for any religion is to provide a common worldview to bind a society into a cohesive whole. Part of that common worldview involves the rules for interacting with the religion itself. We call this the Model of the religion, and have identified three basic possibilities: Propitiatory The purpose of devotional activities is to either induce the Deitic Principle to favorable action, or to deter the Deitic Principle from unfavorable action. This includes devotional activities where no specific request is made, such as prayers of thanks or of acknowledgement of suzerainty. Ethical The purpose of devotional activities is to maintain society as a whole in a functional mode viewed as positive, or to remind devotees of the need to so maintain the society. This includes self-focussed activities that are intended to make one a "better person" to the extent that the normal behavior of the "better person" is favorable to maintaining society as above. Transcendental The purpose of devotional activities is to bring oneself closer to some idealized state, representing a "perfection" of the self, or to a state where there is no distinction between the self and the Deitic Principle. Occasionally, this is interpreted to focus on becoming "more/better than human" or to develop abilities that are considered exceptional (for example, psionics). (For individuals other than humans, substitute appropriate species identifier, e.g., "more/better than Vargr/Aslan/Virushi/Gurvin/etc.) A Note on Hybridization It is actually unusual for an "organic" religion (that is, one that developed naturally, rather than being specifically 'designed') to be purely in one of the three classes; often, a religion will change as the society does, and a religion that might be classed as 'Ethical' may well have 'held over' elements that would suggest a 'Propitiatory' model (e.g., prayers before and after meals), or one that is principally 'Transcendental' may also have elements of an 'Ethical' model regarding how the Improved self should interact with those who are less Improved. Even 'designed' religions may have 'mixed' aspects, as the designers will often take acceptable aspects of other religions into their own for multiple reasons, including increasing the "comfort levels" of the devotees (familiarity of ritual) or deception (influence non-devotees and prospective devotees toward the belief that the new religion is a variation/reinterpretation of an older, more acceptable one). It is possible that an evaluation of a model might result in two models appearing to be codominant (that is, of equal importance, rather than one being vestiges of a historical change). Such cases may be religions that are transitioning between the two models, and thus the codominance should be considered unstable or transitory. It is also possible that such a religion is synthetic (i.e., deliberately created, not naturally developed) or syncretic (the result of two dissimilar religions being combined, either deliberately or organically). Deitic Structure The Deitic Structure of a religion describes the "shape" of the Deitic Principle. When evaluating a religion for its Deitic Structure, look at actual practice, rather than the religion's own doctrinal claims; historical syncretism resulting from accommodation of rituals from converts answering the call of proselytism may have in practice changed the Deitic Structure. Omnitheistic The Deitic Principle is universal; there is no place where the Deitic Principle does not manifest. This may be divided generally into two forms: Pantheistic The Universe and the Deitic Principle are one and the same; the Deitic Principle pervades every aspect of the Universe. Generally, the belief system does not acknowledge that there is anything 'beyond' the Universe. Panentheistic The Deitic Principle contains the Universe, but is also beyond it - the Universe is a subset of the Deitic Principle. Multitheistic (Polytheistic) The Deitic Principle is not a single entity. Entities comprising the Deitic Principle may be associated with particular entities in the world, or with realms of activity or existence. Broadly speaking, this can take the following forms: Hierarchical Multitheistic Some of the entities comprising the Deitic Principle are considered more important than others, and the less important entities may have their ability to act constrained by the more important entities. This includes situations where the lesser entities are acting strictly as intercessors with the greater, which actually acts on the request. Departmental Multitheistic There is no real ranking among the entities comprising the Deitic Principle; all are considered equal. Instead, each entity has an area of responsibility, and requests falling within that area are to be directed to the specific entity responsible. It is possible that areas of responsibility may overlap in day-to-day activities; in such cases, requests may be made separately or collectively to the relevant entities. Entity-centric Multitheistic (Animistic) Each discernably-discrete entity in the world has its own portion of the Deitic Principle. This may be limited to only those entities that are alive (people, plants, and animals) or which may be perceived as such (add such things as rivers or other bodies of water and wind), or it may be unlimited (add such things as mountains, 'the land', or crafted things such as weapons). Hybrid Forms It is possible for e.g., Departmental and Hierarchical Multitheism to overlap; this could represent something similar to the Celestial Bureaucracy of Chinese theology. Dualistic The Deitic Principle is embodied in two entities representing opposed principles. Common principle pairs are Life/Death, Good/Evil, and Creation/Destruction, but other pairings are not unknown. Unitheistic (Monotheistic) The Deitic Principal is a single entity, distinct from the world. Often, some combination of omnipresence, omniscience, and/or omnipotence is ascribed thereto. Nontheistic The Deitic Principal's existence is not acknowledged. This guarantees that the religion is classed as a philosophy rather than a deitic religion. Undefined The religion provides no evidence about the form of the Deitic Principle, or explicitly denies it, but other characteristics or beliefs of the religion implicitly "require" the existence of a Deitic Principle. Two beliefs that are considered 'diagnostic' in this sense are (1) a belief that "supernatural" occurrences are real and not explainable within natural law or known science, or (2) belief in reincarnation, i.e., that some component of the 'self' survives death, and can return to life in another body (and under certain circumstances recall details of previous lives). Deitic Distance The Deitic Distance of a religion describes the level at which the Deitic Principle is believed to interact with devotees. Interactive The Deitic Principle interacts with devotees constantly, and on a personal basis with each. Nothing occurs without the direct and intimate involvement of the Deitic Principle. Personal The Deitic Principle interacts with devotees on a personal basis with each, but only at specific need. Collective The Deitic Principle interacts with devotees at need on a group basis, not individually. Uninvolved The Deitic Principle rarely interacts with devotees on any basis. Clerical Structure The Clerical Structure of a religion describes who may teach or interpret the principles and scriptures of the religion, and who may perform the rituals of the religion (this is henceforth referred to as 'acting as clergy'). Individual Devotees are universally and individually empowered to act as clergy. Congregational Selected devotees are individually empowered to act as clergy for small groups of other devotees. Authority rises from the groups, and agreement to interpretations of principles and scriptures is via negotiation and consensus. Hierarchical Selected devotees are individually empowered to act as clergy for large groups of devotees, and to empower others to do so for smaller groups. Authority descends from a single individual or small council, and interpretations of principles and scriptures is determined at the highest levels, with doctrinal statements handed down to lower levels. Clerical Role Pastoral Clergy provide advice to devotees and teach doctrine. They may also be empowered to certify others as competent to act as clergy. Paternal In addition to counselling devotees and teaching doctrine, clergy may provide specific guidance/direction and may impose penance for transgressions. Intercessionary Clergy are the only ones empowered to interact with the Deitic Principle on behalf of devotees, and this is held to be their primary role within the organization. Other duties resemble those of a strict paternal clergy. Some senior clergy may be empowered to certify others as clergy. Influence While any religion will by definition have influence among its devotees, it's possible for a religion's principles to become influential among others. Congregational The principles of the religion are held primarily by the devotees, with little acceptance or application beyond that. Persuasive The principles of the religion are held not only by devotees, but by others outside the religion, and have become a significant influence among the wider society. Statutory The principles, rituals, and/or other aspects of the religion are enforced even for non-devotees with the force of law. Openness Openness is an evaluation of how easily one may become part of the religious community. A "closed" religion does not accept converts; one must be born into the religion to be considered a member of the community. Accessibility Accessibility is an evaluation of how easily a non-devotee may obtain information about the religion, including scripture, information about doctrine and interpretation, devotional activities, and so on. A religion with low accessibility does not make this information available, or actively tries to suppress it among non-devotees. Generating Religions Game rules to be written Examples To be written. The intent is to take some of the religions described in Mongoose 1ed _Powers and Principalities_ or BITS _101 Religions_ and provide the profile using the rules above. Using Religion In Your Game To Be Written ============================================================================= ®Traveller is a registered trademark of Mongoose Publishing, 1977-2025. 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