Re: [TML] Taking the Bridge
Grimmund 19 Aug 2015 21:05 UTC
On Wed, Aug 19, 2015 at 4:00 PM, Anthony Jackson <xxxxxx@iii.com> wrote:
>> Imagine that you're in the middle of a shipboard combat aboard a small merchant or scout vessel. IYTU, how important is it to take the bridge?
>
> Depends a bit on how much you're disabling the ship as you go. From the bridge of an intact ship, you can:
> * Modify gravity in particular compartments
> * Accelerate without negating gravity
> * Jump, assuming fuel.
> * Manipulate life support
> * Open or close doors
> * Monitor internal surveillance, if present.
> * Probably other lesser harassment.
>
> All of these problems can be solved by disabling the systems that would be controlled from the bridge, or disabling the communications between the bridge and the rest of the ship. If you do so, the bridge becomes far less valuable.
Presumably, many of these things can also be done from the main
engineering controls.
Which set of controls has priority may vary from ship to ship and may
vary by circumstances on the same ship.
--
"Any sufficiently advanced parody is indistinguishable from a genuine
kook." -Alan Morgan