Re: [TML] Captain, the USS AMANA is in radar range
Kurt Feltenberger 25 Jul 2015 02:59 UTC
On 7/24/2015 10:34 PM, Christopher Hilton wrote:
> Nuke-hardening your plots is one choice. It even happens to be mine. But when I GM Traveller, I usually end up being accused of wanting to run an elaborate physics simulation, not a role playing game. Many people seem to be more happy with a handwavium solution, some sort of magical drive that pushes things like spaceships around without being "dangerous" as in dangerous to a neighborhood or a city. One should be thinking of Niven's "The Ethics of Madness". When I end up playing in one of these handwavium settings, I sometime wonder aloud where we get the unicorn blood needed to lubricate the drive.
>
> -- Chris
Personally, I play RPGs for escapism. When Traveller introduced TNE and
tried to quantify everything with 20th century knowledge and physics, I
lost interest. I want adventure, not physics. I want to play something
that's less "Interstellar" and a little bit more Star
Wars/BSG/Firefly/B5 where I don't have to worry about whether what I'm
doing is breaking some Law or Theory.
But that's me. I need a break from real life so I game or write.
--
Kurt Feltenberger
xxxxxx@thepaw.org/xxxxxx@yahoo.com
“Before today, I was scared to live, after today, I'm scared I'm not
living enough." - Me