Re: [TML] Bettersituationalawareness
Phil Pugliese 21 Jul 2015 15:48 UTC
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And that pretty much sums up the problem w/ any gamesystem that has FTL.
Just look at the progression of Traveller itself.
As each iteration became more complicated in order to 'fix' previous exploits, even more new exploits were 'discovered'.
It seemed as if the frequency of game/plot wrecking exploits was directly proportional to the level of complication.
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On Mon, 7/20/15, Craig Berry <xxxxxx@gmail.com> wrote:
Subject: Re: [TML] Bettersituationalawareness
To: xxxxxx@simplelists.com
Date: Monday, July 20, 2015, 4:18 PM
Well, both
stutterwarps and reactionless drives would be off that list.
:)
The overarching trouble
here is that any magical tech that violates currently known
scientific laws will be "gameable". There will be
exploits that let such a system do amazing, plot-wrecking
things. If you patch the magic with more magic, you just
change the set of exploits.
On Mon, Jul 20, 2015 at
4:11 PM, <xxxxxx@gmail.com>
wrote:
On 20 Jul 2015 at 4:48, Kelly St.
Clair wrote:
> The kinetic energy in a 100 ton mass traveling at even
a "mere" 1% of
> c is... considerable.
>
> Long and short of it: space is big, really really big
(down the road
> to the chemist, etc etc). Any form of travel
energetic enough to get
> the PCs from point A to point B in a reasonable amount
of time can
> probably be converted, somehow, into a big enough BOOM
to absolutely
> ruin a lot of people's days. So it's really
really hard to keep WMDs
> out of the hands of adventurers, because they
"need" one just to get
> around the setting.
'Inertialess' systems like stutterwarps and
so on are one way. They at least keep the
required real velocity change for a ship down to the
relative veocities of the stars and
planets the ships are to visit. If you're playing a game
where concerns about breaking
physical as we understand them is a problem they are likely
to be off the list, of course.
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Craig Berry (http://google.com/+CraigBerry)
"Eternity is in love with the productions
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