Re: [TML] Railguns/Coilguns pt. 2
Tim 08 Jul 2015 01:50 UTC
On Tue, Jul 07, 2015 at 07:22:51PM -0400, Kurt Feltenberger wrote:
> If they engaged from a range of 30km, and the projectile velocity
> was 10km, it would leave a lot of chance for the target to purposely
> change their location (climb, dive, turn, change velocity, etc).
I doubt that multi-kilometre-long ships can turn in just a couple of
seconds. Not without splattering their crews, at least. Then again,
I don't know much about the technology of BSG. Maybe they do have
structures and inertial dampers that can handle a hundred gees.
> The damage caused by a 1m kinetic round at 10,000m/s is already
> pretty insane and in Traveller terms would probably punch through a
> Tigress from side to side without much problem...and possibly the
> Tigress next to her.
A Tigress is small on the scale of these starships. It seems
reasonable that the guns from a ship with at least ten times its
volume would totally destroy it.
> So here's my question: Just how fast would the railguns or coilguns
> reasonably be? 50,000m/s? 100km/s? More?
The Speed of Plot ;-)
The limits on electromagnetic projectile launching are mostly a
question of how much power you can feed into a given space while
avoiding it turning everything to plasma. That is, mostly a question
of technology rather than physics. There are some fundamental limits
to our current approaches, but there's nothing to say that BSG would
use those methods.
- Tim