Re: [TML] Starship Berthing Philosophies?
Tim 25 Jun 2015 08:08 UTC
On Wed, Jun 24, 2015 at 11:30:32PM -0700, xxxxxx@shadowgard.com wrote:
> The failure to consider management of "waste heat" is the least
> realistic aspect of pretty much every SF RPG and story I've ever
> encountered.
... surely that rates as less unrealistic than telekinesis,
interstellar warp, reactionless thrusters, independent evolved aliens
virtually indistinguishable from human, time travel paradoxes, and
dozens or hundreds of other SF features?
> Just manage to dump enough energy into his "radiators" to keep him
> from getting rid of his waste heatrt. Then he has to start
> shiuutting down systems or fry.
>
> Which means that pirates *can* force a merchant to suurender without
> blowing awauy chiuunks of the ship or cargo.
Ideally you want to box them inside at least four beams, otherwise
they can turn their radiators edge-on to the incoming heat rays.
- Tim