Starship Berthing Philosophies? John Groth 23 Jun 2015 03:28 UTC

Greetings, fellow gearheads!

First off, let me remind you that I still use T4's FF&S2 as my preferred
design sequence.

That being the case, I can choose between three types of crew berths
suitable for starship use: Large Stateroom (the standard LBB stateroom,
requiring 4 dTons of volume), Small Stateroom (2 dTons of volume; though
it seems intended for long-duration small craft, there is nothing that
prohibits its use in starship designs) and Bunks (1 dTon of volume; the
term implies [but does not strictly require] fairly large spaces, each
with a large number of bunks).  As I read FF&S2, starship berthing
volumes include sufficient 'fresher volume and corridor space for the
personnel thus accommodated, so it's not necessary to account for such
in the volume dedicated to berthing spaces.  AuricTech Shipyards
generally prefers to add some 'freshers on a 1-for-1 basis for amenities
such as Gyms and Lounges, as those using said facilities may be too far
from their berthing spaces to rely on their berthing spaces for personal
hygiene.

Given those three types of berthing spaces available, the design
philosophy of the AuricTech Shipyards warship design specialists is
that, whenever possible, senior officers and petty officers (up to 25%
of total crew requirements) should have individual Large Staterooms,
while the rest of the crew should have individual Small Staterooms.  Our
warship design specialists believe that giving each crewmember some
private space will enhance morale during long-duration missions.

It's easy to see one downside of this design philosophy: the more a
starship dedicates volume to berthing, the less that starship can
dedicate volume to functional features.  On the other hand, the morale
effect of giving crewmembers some private space could contribute to
their overall effectiveness in performing the ship's mission, especially
during longer cruises.  On the gripping hand, having individual berthing
spaces could reduce the forming of interpersonal crew bonds that can
make a crew more effective.

We at AuricTech Shipyards will continue to design our starships to
maximize the opportunity for crewmembers to have some private space.
After all, "Gold-plated Solutions for Copper-plated Problems" is not
just a slogan, it's a philosophy.  The crewmembers of our Imperial Navy
deserves the best, and we at AuricTech Shipyards endeavor to provide the
best.

That being said, we'd like to hear what other starship designers have to
say on the subject of how much space should be allotted to crew berthing
on Imperial warships.

Finally, should space combat rules have some sort of modifier for
morale?  If so, how should factors such as berthing space per crewman,
quality of rations (also a factor in FF&S2 designs) and dedicated
recreational spaces affect morale?