Re: [TML] What is the moral?
Phil Pugliese 24 May 2015 00:52 UTC
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On Sat, 5/23/15, Knapp <xxxxxx@gmail.com> wrote:
Subject: Re: [TML] What is the moral?
To: xxxxxx@simplelists.com
Date: Saturday, May 23, 2015, 3:15 PM
On Sat,
May 23, 2015 at 3:50 AM, Postmark <xxxxxx@btinternet.com>
wrote:
On 22 May 2015, at 15:37, Knapp <xxxxxx@gmail.com>
wrote:
> Ah, just got back. After the first day I was starting
to wonder if anyone knew what a moral was. :-) Might explain
a thing or two around here. LOL.
I was perfectly happy knowing both definitions of
"moral":
1) the lesson to be learnt from the story.
2) a code of behaviour.
The idea of being taught a moral lesson by the referee
reminds me of two experiences, both bad.
Phil Kitching
And there is the problem. There is a
huge difference between playing an adventure with a moral
and having a moral inflicted on you. I mean just because you
have a moral like, the grass is always greener on the other
side, does not mean that you have to seek the greener grass
but having the illusion might make a game much more
interesting.
I
do agree with Mr. Vassilakos. Well said.
--
Douglas E Knapp
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
As far as playing Traveller(tm) goes, I 've always found that 'playing it straight', either as a ref or PC, was always bound to throw the other participants off-balance as they searched & searched for the 'trick' or other insundry 'flim-flam' that never materialized..
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