Re: [TML] What is the moral? Phil Pugliese 24 May 2015 00:52 UTC

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On Sat, 5/23/15, Knapp <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] What is the moral?
 To: xxxxxx@simplelists.com
 Date: Saturday, May 23, 2015, 3:15 PM

 On Sat,
 May 23, 2015 at 3:50 AM, Postmark <xxxxxx@btinternet.com>
 wrote:
 On 22 May 2015, at 15:37, Knapp <xxxxxx@gmail.com>
 wrote:

 > Ah, just got back. After the first day I was starting
 to wonder if anyone knew what a moral was. :-) Might explain
 a thing or two around here. LOL.

 I was perfectly happy knowing both definitions of
 "moral":

  1) the lesson to be learnt from the story.

  2) a code of behaviour.

 The idea of being taught a moral lesson by the referee
 reminds me of two experiences, both bad.

 Phil Kitching
 And there is the problem. There is a
 huge difference between playing an adventure with a moral
 and having a moral inflicted on you. I mean just because you
 have a moral like, the grass is always greener on the other
 side, does not mean that you have to seek the greener grass
 but having the illusion might make a game much more
 interesting.
 I
 do agree with Mr. Vassilakos. Well said.

 --
 Douglas E Knapp
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

As far as playing Traveller(tm) goes, I 've always found that 'playing it straight', either as a ref or PC, was always bound to throw the other participants off-balance as they searched & searched for the 'trick' or other insundry 'flim-flam' that never materialized..

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