Re: [TML] What is the moral?
Kelly St. Clair 20 May 2015 23:15 UTC
On 5/20/2015 3:39 PM, Richard Aiken wrote:
> On Wed, May 20, 2015 at 2:34 PM, Craig Berry <xxxxxx@gmail.com
> <mailto:xxxxxx@gmail.com>> wrote:
>
> I think the central moral of most of the Traveller games I've played
> over the years is "If it sounds too good to be true, it probably is."
>
>
>
> In line with what somebody upthread said, that sounds a lot like
> something from Shadowrun. The published adventures for that game
> routinely featured Patron doublecrosses and/or hidden agendas that my
> players came to regard the initial up-front payment as all the nuyen
> they were ever likely to get from that particular Mr. Johnson . . .
Yup.
There's the tale of one of the SR developers, who sat down with some
players and was surprised that they assumed this - and then had it
pointed out to them that the Patron betrayed the PCs in /every single
published adventure/.
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Kelly St. Clair
xxxxxx@efn.org