Re: [TML] Type-S walk through, of sorts
Jeffrey Schwartz 27 Mar 2021 22:30 UTC
The high ceiling is a big part of it... and it's that way for
"cinematic" rather than "realism" . On the one hand, it makes it
easier for players to see what's going on.
On the other... there should be a little of the cramped feel.
I'm starting to ceiling mount things here and there - the
red/white/black thing near the turret is one of the 5 capacitors
onboard, and that one's earmarked for the laser.
I'm planning on putting some more stuff here and there to help fill in
the visuals.
I'm spreading the hardware across the ship for survivability - the
grey box behind the lounge table is "Battery Bay 1" . Battery 2 is
catty-corner across the ship, on the theory that _one_ of them should
survive the ship being shot up.
Four small fusion modules. One of which can run life support, one of
the two M-Drives, and slowly charge a cap ..
Five capacitors, and 3 are enough to fire the jump drive
Two power bus controllers, one in each engineering bay
Two life support systems, one in each bay
Jump drive controller is in the port bay, and heat sink systems in the
starboard... which is awkward.
I'm planning on two loops in the coolant system, so you can switch
primary or secondary, but that system feels like it's going to have a
lot more common spots and would be more of an engineering nightmare to
completely split.
On Sat, Mar 27, 2021 at 5:45 PM Phil Pugliese - philpugliese at
yahoo.com (via tml list) <xxxxxx@simplelists.com> wrote:
>
> very, very, cool!
>
> It has a spacious look & feel.
> More than I'd expect from a scout ship.
> Perhaps the high ceiling?
>
> Looks like a load of fun to play with....
>
> --------------------------------------------------------------------------
>
> On Saturday, March 27, 2021, 02:06:51 PM MST, Jeffrey Schwartz <xxxxxx@gmail.com> wrote:
>
>
> Been getting back into playing with computer assisted Traveller.
> I'm in the process of migrating everything to OpenSim rather than
> Second Life... and a friend asked me what I've been up to lately.
>
> So... I made a little video:
> https://www.youtube.com/watch?v=z9yFN66Wr98
>
> The overall exterior size is really close to 100 tons.
> The fuel tanks are hiilariously small and the ceiling deliberately
> high (so the camera has point-of-view) - the thinking was to treat
> the extra overhead space as actually being fuel tankage.
>
> The cabins are about 2dtons, with the other 2 used for the common areas
>
> Gives an idea of the sizes...
>
> I'm _hoping_ to have this far enough along to start running games in
> it in June.
> One thing that's taking a bunch of time is I'm putting in dual power
> buses , and setting up to connect devices to either bus, or have them
> go to FAULT if something breaks... because I want "Apollo 13" action
> as a gaming option.
> -----
> The Traveller Mailing List
> Archives at http://archives.simplelists.com/tml
> Report problems to xxxxxx@simplelists.com
> To unsubscribe from this list please go to
> http://archives.simplelists.com
>
> -----
> The Traveller Mailing List
> Archives at http://archives.simplelists.com/tml
> Report problems to xxxxxx@simplelists.com
> To unsubscribe from this list please go to
> http://www.simplelists.com/confirm.php?u=vSy3NFQJMSbZKrzPfC3XucFBsUCMtKrI