Re: [TML] Jump Calculations Thomas Jones-Low 13 Apr 2020 01:35 UTC

On 4/1/2020 9:04 AM, Ewan wrote:
> Back when I coded (decades ago) I was thinking about implementing an A*
> algarothumn to work out optimum jump routes for xboats.
>
> Never got around to it.

	One of the options for the PyRoute program is to calculate a new set of XBoat
routes. Connect the sector/subsector and Naval depots via the way stations and
naval bases, and any other worlds necessary, and tuned for J4 or J6 depending on
options. I'd have to run them all again to find the maps.