On 3 Apr 2020 at 6:23, Jeff Zeitlin wrote: > My original question, however, was more on the macro level: how do > _worlds_ or _interstellar polities_ handle the spread of disease? What > happens when a particular virus or virus family goes pandemic or > endemic on a particular world? Especially, what happens if the > asymptomatic-but-infectious period is a week or longer? then you're in real trouble. Unless X-boats get the word ahead of ships carrying infected people, it'll just keep spreading. > Consider the question of a novel disease: How long does it to develop > a vaccine, antitoxin, antibiotic, or metabolic that's effective > against it? Well, currently, a vaccine can be developed in *days* (possibly even hours) once they have the gene sequence of the virus. Might be possible to develop bactiophages in that sort of tiome some day. anti-biotics take *years* to find. > Once developed and certified safe (and how long does that > certification take?), how long does it take to deploy, and how > complete is application Alas, that's where trouble comes in. We've got *several* candidate vaccines for Covid-19. But even doing terribly risky things like going direct to human testing, it'll be months if not *years* before they are tested enough to release. They're talking 2022... > Essentially, all the questions that are being asked about COVID-19 > right now in the real world are what I'm suggesting we think about in > a Traveller context, and come up with Traveller answers for (since we > can't come up with real-world solutions...). And yes, I want articles > on these! :) This is likely to be another one of those "raising TLs won't help a lot" situations. You can speed up *some* things. but testing is always going to be a problem because it depends on doing things with humans and you can't speed that part up. -- Leonard Erickson (aka shadow) shadow at shadowgard dot com