On 2/6/2018 3:38 PM, Caleuche wrote: > I think the more important thing is consistency rather than realism in > many cases. Realism becomes useful because game rules can't account > for everything and barring a specific rule players are likely to > presume that objects would act as they do in reality. If you make it > clear that faster than light communication is possible in your > universe, and that rule applies to everyone equally, then it's fine. > > The thing is that Traveller explicitly excludes faster than light > communication by any means other than jump drive, and if you can > detect something (like "tachyons") faster than light you can > communicate faster than light, so if you do something like that, make > it clear that your Traveller Universe is different than the official > one in that regard. > This isn't for a game, it's for something I've been writing. But yes, I agree; there must be consistency. Now, certain things can be completely unknown by the players or population in general, like the Emperor's pseudobiological robotic double, or the ImperialLines J-6 couriers that operate along the J-2 couriers, but so long as things are consistently applied in the same manner, all should be good. -- Kurt Feltenberger xxxxxx@thepaw.org/xxxxxx@yahoo.com “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me