Re: [TML] More Promethean Skies
Tim 19 Jan 2018 03:19 UTC
On Thu, Jan 18, 2018 at 08:04:31PM -0500, Caleuche wrote:
> So that was probably a long winded way of asking all of you how you
> handle astronomy in Traveller. Ignore it? Occasionally mention
> planets and stars but otherwise ignore it?
IMTU, the published maps were very much jumpspace-specific, and
accessibility by jumpspace did not have a simple relation to 3D
proximity. Stars separated by jump-1 would always be at least one
parsec apart in normal space, but could be hundreds of parsecs.
Stellar physics and orbital mechanics sometimes did play a role in our
games, and I liked to at least mention something about them in most
sessions for flavour. Occasionally they even formed parts of central
plot points, but the players generally weren't interested in much
detail.
- Tim