Re: [TML] Play by mail / zine Kelly St. Clair 18 May 2017 12:21 UTC

Fair warning:  a lot of these tend to come apart (often relatively early
in the planned adventure/story, due to the time necessarily spent on
character generation and introductions, setting the stage, etc) due to
player attrition, loss of interest and/or synch, etc etc.  I'm not
saying "don't do it", but be aware of this probability going in, try to
come up with solutions and workarounds to anticipated issues (including
characters dropping in and out of play in progress), and be mentally and
emotionally prepared for the likelihood that you may never get to the
"end", or even the "climax."  (If you had fun while it lasted, that's
what counts.)

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Kelly St. Clair
xxxxxx@efn.org