Re: [TML] Game idea help - asylum
Eric A. Rhude 18 Apr 2017 14:03 UTC
Oh and during the game, if they do something that matches, they will learn
they all have psi abilities now, awakened by the locals.
> Thanks everyone who had input.
>
> I'm going to make them a Imperial scout/spy/survey team who mission was to
> investigate a newly discovered TL 9/10 planet of (news to them) psionic
> human variant.
>
> Using elements of the 'Rock' from one of the old LBB adventures.
>
> Going to have a short stay in the mental asylum, allow them to figure out
> a convenient escape using their advanced technical knowledge. Once they
> get their background back a bit, that is.
>
> Figuring out where they are and where to find their stealth ship they used
> to enter atmo and land originally.
>
> Take off and fight off a couple groups of fighters and rendezvous with
> their ship/Rock and them find out its not jump capable and travel to the
> jump ship way out in the outer belt.
>
> Hopefully the scout service is happy with their actions.
>
> Can wait to hand their character sheets with just the 6 stats on it.
> Thinking 4 and leave off EDU and SS for now. :)
>
> Input?
>
> Thanks again!
>
> Eric
>
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