Re: [TML] Multiple habitable worlds in system
Bruce Johnson 17 Oct 2016 20:26 UTC
> On Oct 17, 2016, at 1:10 PM, Kelly St. Clair <xxxxxx@efn.org> wrote:
>
> And when computers WERE brought to bear on the issue, the programs used were primitive and error-prone; consider the first Atlas of the Imperium, and its notoriously bad dataset, with whole sectors of bad output.
That was fixable even then; the Apple BASIC RAND() function was actually pretty good. (iirc an Apple II was what was used to generate the Atlas) IF you didn't commit the rookie error of re-seeding it with the same value every time :-/ Also I do believe that someone sold a card that sampled background radiation for a true random seed. I know I considered getting one at one point, just couldn’t justify the $150-ish cost.
I did a bunch of rand() testing with my ][+ back in the day; I repeatedly ran out to (iirc) 500,000 rolls of 2 and 3D6 and got a nice smooth distribution curve that looked properly bell shaped. Took 4 or 5 hours to do each set, of course. A 1kHz clock speed’ll do that for yah :-)
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Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group
Institutions do not have opinions, merely customs