Re: [TML] CT Trade Routes Thomas Jones-Low 16 Jul 2016 11:24 UTC

On 7/16/2016 6:24 AM, Richard Aiken wrote:
> On Thu, Jul 14, 2016 at 6:10 PM, Christopher Sean Hilton <xxxxxx@vindaloo.com
> <mailto:xxxxxx@vindaloo.com>> wrote:
>
>     I ask because I'm trying to automate at least part of the trade
>     network/pattern/graph in my sector generator and I don't have trade
>     classification done yet. After I get trade classification, I'll
>     probably revisit this so that profitable routes get re-ranked higher
>     in the order. For my purposes doing the "obvious" part of the job will
>     be enough as a I expect to add a tool that will allow editing the
>     available trade routes.
>
>
> Anthony Jackson created a trade map of the Classic Era Imperium, using the
> extensive GURPS Far Trader economic variables:
>
>  https://web.archive.org/web/20070206131226/http://maps.travellercentral.com/map.html
>
> Perhaps (if we can get his attention) he could help you with your project.
>

	I've taken that original code and updated it:

https://github.com/makhidkarun/traveller_pyroute

	And posted the results here:

http://wiki.travellerrpg.com/Trade_map_summary

	I am more than happy to talk you through any part of the code otherwise aid in
your trade route project.

--
         Thomas Jones-Low
Work:	xxxxxx@softstart.com
Home:   xxxxxx@gmail.com