Play by Slack, bot features -- Was: When playing over Slack, do...
Christopher Sean Hilton 28 Apr 2026 16:08 UTC
On Sat, Mar 14, 2026 at 12:04:54PM -0400, Chris Hilton wrote:
[...snip...]
> After all of that, my question:
>
> Q: What kind of stuff would you have a bot assist in a remote RPG system like _Slack_?
>
Here's what I wrote:
## Traveller Encounter creator
Generates a random encounter using the tables from CT B03 pp: 24 ~ 27. Splits the text for
that encounter into two parts, text for the players, and text for the GM. It sends the text
for the players into the Slack Channel for the game. I use this channel as a running log so
this is perfect. It sends the text for the referee privately to my Slack ID as a PM so I can run the
encounter.
### Enhancements
- [ ] There's a way to send the private message as part of the game channel so only I can
see it. That's probably the way it should be done.
- [ ] I'd be nice if it could send the NPCs UPPs
============================================================
So, it's been a couple of weeks since we played. Lacking the deadline pressure that I had
before means that work goes more slowly but, I finished the Encounter generatoron the Friday
night before I ran the last session. As I wrote elsewhere, I'm working on that second
enhancement now.
--
Chris
__o "All I was trying to do was get home from work."
_`\<,_ -Rosa Parks
___(*)/_(*)____.___o____..___..o...________ooO..._____________________
Christopher Sean Hilton [chris/at/vindaloo/dot/com]