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The Anachronistic Future
Freelance Traveller
(03 May 2016 22:27 UTC)
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Re: [TML] The Anachronistic Future
Craig Berry
(03 May 2016 22:34 UTC)
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Re: [TML] The Anachronistic Future
Postmark
(04 May 2016 00:12 UTC)
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Re: [TML] The Anachronistic Future
John Geoffrey
(04 May 2016 09:18 UTC)
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Re: [TML] The Anachronistic Future
Jeffrey Schwartz
(04 May 2016 14:30 UTC)
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Re: [TML] The Anachronistic Future
Freelance Traveller
(04 May 2016 22:49 UTC)
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Re: [TML] The Anachronistic Future
Kelly St. Clair
(04 May 2016 23:12 UTC)
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Re: [TML] The Anachronistic Future
Craig Berry
(04 May 2016 23:22 UTC)
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Re: [TML] The Anachronistic Future
Bruce Johnson
(04 May 2016 23:51 UTC)
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Re: [TML] The Anachronistic Future
Craig Berry
(04 May 2016 23:57 UTC)
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Re: [TML] The Anachronistic Future
Kelly St. Clair
(04 May 2016 23:58 UTC)
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Re: [TML] The Anachronistic Future
Bruce Johnson
(05 May 2016 01:54 UTC)
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Re: [TML] The Anachronistic Future
Greg Nokes
(05 May 2016 15:34 UTC)
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Re: [TML] The Anachronistic Future
Jeffrey Schwartz
(05 May 2016 19:29 UTC)
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Re: [TML] The Anachronistic Future
Bruce Johnson
(05 May 2016 19:51 UTC)
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Re: [TML] The Anachronistic Future
Jeffrey Schwartz
(05 May 2016 19:58 UTC)
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Re: [TML] The Anachronistic Future
Bruce Johnson
(05 May 2016 22:44 UTC)
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Re: [TML] The Anachronistic Future
Kelly St. Clair
(05 May 2016 23:32 UTC)
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Re: [TML] The Anachronistic Future
Craig Berry
(05 May 2016 23:37 UTC)
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Re: [TML] The Anachronistic Future
Bruce Johnson
(06 May 2016 17:26 UTC)
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Re: [TML] The Anachronistic Future
Freelance Traveller
(05 May 2016 23:33 UTC)
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Re: [TML] The Anachronistic Future Freelance Traveller (04 May 2016 22:37 UTC)
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Re: [TML] The Anachronistic Future
Freelance Traveller
(04 May 2016 22:34 UTC)
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Re: [TML] The Anachronistic Future
Richard Aiken
(06 May 2016 18:40 UTC)
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On Wed, 4 May 2016 11:18:32 +0200, you wrote to Freelance Traveller:
>I was thinking about having a system, or maybe an empire in my game that
>uses rocket ships with jump drives. You know, the typical 1950s rocket ship
>that looked so splendid back then.
>Other ideas I had were worlds that uses diesel walkers, highly-functional
>steam technology, or somehow created technology based on bronze and
>something akin to the Antykitherian mechanism. Those ideas most likely
>don't make sense, but they would be cool to meet in game.
Yes! These would all be interesting to see - though the steam tech has
more-or-less sprouted into an entire subgenre, partly represented by
Space: 1889 (which appears to be back in print, though not from a
Traveller licensee).
>I currenty am working on a long-term project of reading as many old pulp
>magazines as possible, to get a nice overview of the history of the genre
>(unfortunately I don't have as much time as I want and some of this stuff
>is hoary). A lot of stuff is not quite as sensible as one would think. In a
>lot of these old stories people had just a bad grasp of how science
>actually worked, no matter how proud they were to be so much better than
>all those peasants that don't know anything about science.
--
Jeff Zeitlin, Editor
Freelance Traveller
The Electronic Fan-Supported
Traveller® Fanzine and Resource
xxxxxx@freelancetraveller.com
http://www.freelancetraveller.com
http://freelancetraveller.downport.com/
®Traveller is a registered trademark of
Far Future Enterprises, 1977-2014. Use of
the trademark in this notice and in the
referenced materials is not intended to
infringe or devalue the trademark.
Freelance Traveller extends its thanks to the following
enterprises for hosting services:
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