Re: [TML]Tracking spaceships inJump TU, was: Instantcity
Tim 17 Feb 2016 10:32 UTC
On Wed, Feb 17, 2016 at 08:47:31PM +1100, Greg Chalik wrote:
> I think much of the adventure should be boring and mundane. Even
> spies in warzones do not sweat adrenaline 24/7.
I think much of the *off-screen* time in an adventure should be boring
and mundane. Most of the stuff actually played out in a game session
should be interesting, and the decisions made should be more likely
than usual to significantly affect the PCs' progress.
This is not to say that every situation has to be life-or-death, nor
fortune-or-ruin. It doesn't take many of those for the near certain
outcome to be death or ruin. Any GM should be able to help guide
exciting games without overusing the all-or-nothing cliche.
- Tim