Engineer-ship? David Johnson (19 Jul 2025 06:24 UTC)
Re: [TML] Engineer-ship? Alex Goodwin (19 Jul 2025 10:21 UTC)
RE: [TML] Engineer-ship? ewan@xxxxxx (19 Jul 2025 17:25 UTC)
Re: [TML] Engineer-ship? David Johnson (19 Jul 2025 19:52 UTC)
Re: [TML] Engineer-ship? Ian Whitchurch (20 Jul 2025 02:14 UTC)
Re: [TML] Engineer-ship? Phil Pugliese (20 Jul 2025 21:34 UTC)
Re: [TML] Engineer-ship? David Johnson (21 Jul 2025 14:25 UTC)
Re: [TML] Engineer-ship? Ian Whitchurch (22 Jul 2025 00:57 UTC)
Re: [TML] Engineer-ship? David Johnson (19 Jul 2025 19:49 UTC)
Re: [TML] Engineer-ship? Evyn MacDude (21 Jul 2025 09:30 UTC)
Re: [TML] Engineer-ship? David Johnson (21 Jul 2025 14:36 UTC)
Re: [TML] Engineer-ship? Christopher Sean Hilton (21 Jul 2025 16:40 UTC)
Re: [TML] Engineer-ship? David Johnson (22 Jul 2025 14:01 UTC)
Re: [TML] Engineer-ship? kaladorn@xxxxxx (02 Aug 2025 02:06 UTC)
Re: [TML] Engineer-ship? Jeff Zeitlin (03 Aug 2025 19:45 UTC)
Re: [TML] Engineer-ship? kaladorn@xxxxxx (06 Aug 2025 05:59 UTC)
Re: [TML] Engineer-ship? Phil Pugliese (21 Jul 2025 16:51 UTC)
Re: [TML] Engineer-ship? Tom Rux (21 Jul 2025 22:54 UTC)

Re: [TML] Engineer-ship? Jeff Zeitlin 03 Aug 2025 19:45 UTC

On Fri, 1 Aug 2025 22:05:43 -0400, kaladorn wrote:

>In some version of Traveller, you could use a tug-style design with an
>ability to extend the jump bubble to bring the ore back, but the same idea
>can be used for a jump tug.
>
>A Floating Shipyard Vessel would appear from jump (with some local security
>and being sure there was a very small risk) and it wold literally manouver
>around the damaged ship and just repair in place as they FSV would be full
>of yard dogs and cutters and welders and even came with materials and
>parts. They might just make it good enough to jump away to a deeper place
>with a shipyard system or they'd fix it to 'can fight, you can get gussied
>up when the wars over, boyo!'.

Actually, I more-or-less assumed that - at least for capital ships - the
Battle Tender (admittedly from MegaErrata, and therefore probably needing a
complete rework) could serve as a 'floating shipyard' for anything short of
"You need a new ship? Sure, we can build you one!".

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