On 17/7/25 04:34, Timothy Collinson - Timothy.Collinson at port.ac.uk
(via tml list) wrote:
> There was a follow up to the pauper funerals (yesterday) on the local
> news this evening. This time about the clean up crews that go into
> the deep clean a home after a death (which may have been undiscovered
> for weeks, sadly). It was a grim piece but quite interesting in terms
> of what they might encounter and the equipment they have to deal with
> a variety of issues. (e.g. Where the police might be using UV light
> to *find* blood, they're using it to make sure there is no blood).
>
> Anyway, having started, I thought I ought to continue:
>
> 1.
> The PCs have a reclusive passenger who makes no demands on them
> and is rarely seen. Indeed, the last few days of Jump keeps
> entirely to their stateroom. On arrival in port they find the
> passenger dead in their bunk. (Or would typical Traveller
> starships be able to/typically monitor such things and report to
> the Bridge?) (Or would Chief Stew get hauled over the coals for
> letting this happen?!). Still, even if they catch the death
> early, it might be messy enough to need some serious cleaning.
> 2.
> The PCs are getting on with business in a port and happen to be
> the first at a residence (or warehouse or office...) and come
> across a death. The 'port authorities are stretched and offer to
> pay the characters to do the clean-up. (Or, local laws insist
> they do. Or, the PCs need to cover up the death for some reason).
> 3.
> The PCs are renting an office/warehouse which is next door to the
> deceased. See 2.
> 4.
> The deceased had dealings with the PCs so they're the first port
> of call for authorities and expected to deal with the aftermath
> (funeral, clean up, etc).
> 5.
> The deceased has a will mentioning one of the crew members,
> because of said dealings, or through mistaken identity, or as
> deliberate misdirection.
> 6.
> The 'port authorities are really short-staffed and offer any
> willing crew Credits for taking on the clean-up thanks to their
> wide skill set/availability/misfiled credentials ("it says here,
> "Hazardous Environments... you've got the suits, haven't you?")
>
>
> During the clean-up the crew find ___ <insert mcguffin here>.
> During the clean-up the crew encounter ____ <insert strangely bizarre
> character here>. [1]
> Following the clean-up the crew, despite their best efforts, come down
> with ____ <insert favourite illness/disease/poison here>.
> Following the clean-up a distant, late-arriving relative arrives with
> thanks. No material benefit but a friend or patron for the future.
> Following the clean-up a distant, late-arriving relative arrives with
> thanks. The thanks are hugely generous involving hard Credits.
> Following the clean-up a distant, late-arriving relative arrives with
> a job for the PCs.
>
> Adventure Seed:
> The Cleaner Who Didn't Come Back
> A previous clean-up team has failed to report back after entering a
> ship/habitat belonging to the deceased. The PCs are offered hazard
> pay to find out what happened. Chemical hazard? Booby trap?
> Something worse?
>
> [1] See the wonderful:
> https://en.wikipedia.org/wiki/The_Cleaner_(British_TV_series) for ideas.
>
> ----
>
Collision,
Another one (gleefully lifted from _Shadowrun_) is that the PCs have a
_cover job_ as a crime scene / other death clean up crew (whether they
are actually criminal, freelance or organised, or intel agency), neatly
explaining to Plod why they have all these gubbins that can remove
forensic evidence.
Of course, they're often the ones _generating_ said evidence and bodies
in the first place.
Alex