On 'Freshers and Ship Design Jeff Zeitlin (03 Jul 2025 23:53 UTC)
Re: [TML] On 'Freshers and Ship Design Tom Rux (04 Jul 2025 00:01 UTC)
RE: [TML] On 'Freshers and Ship Design pvernon2001@xxxxxx (04 Jul 2025 00:06 UTC)
Re: [TML] On 'Freshers and Ship Design David Johnson (04 Jul 2025 03:45 UTC)
Re: [TML] On 'Freshers and Ship Design Timothy Collinson (04 Jul 2025 09:39 UTC)
Re: [TML] On 'Freshers and Ship Design Tom Rux (04 Jul 2025 15:51 UTC)
Re: [TML] On 'Freshers and Ship Design Alex Goodwin (05 Jul 2025 14:23 UTC)
Re: [TML] On 'Freshers and Ship Design Jeff Zeitlin (05 Jul 2025 16:05 UTC)

Re: [TML] On 'Freshers and Ship Design Alex Goodwin 05 Jul 2025 14:23 UTC

On 4/7/25 09:53, Jeff Zeitlin - editor at freelancetraveller.com (via
tml list) wrote:
> It has been a long-standing tradition in ship design that each stateroom
> have its own 'fresher. However, this would seem to be somewhat inefficient.
>
> It is acknowledged that were one to designate a stateroom as suitable for
> paying passengers it would be appropriate for the 'fresher to be private to
> that stateroom. However, in ships that are not intended for passenger
> carriage, or for certain specialty ships, common 'freshers might be a
> better option.

Would the _value_ of commonality have any bearing here - how far is a
given fresher shared?

One fresher between two staterooms, one between three bunkrooms, etc?

Of course, this can vary throughout a given ship - eg between officer
and enlisted country.

>
> For the portion of the crew that is "on-duty" at any time, small 'freshers,
> perhaps omitting the shower, in reasonably accessible "crew-public" areas,
> would serve for when crew members with nearby duty stations need to take
> care of business. For off-duty crew, if they're in "public" areas of the
> ship, they have access to the same facilities as on-duty crew; for those in
> their own rooms, a common 'fresher nearby would serve, just as a single
> 'fresher in a residence can potentially serve four people without excessive
> contention, provided that they're not all on identical schedules.
That sort of model makes sense.  I suspect adding a shower or a dunny to
an existing fresher would take up less volume overall than adding the
same as a standalone fresher, but I'm not sure if that saving would be
above level of abstraction of ship plans.
>
> So why don't we see ship designs and plans with those "common-area" and
> sleep-room-shared 'freshers?

Surprised someone in the Commonwealth contingent hasn't cracked a joke
about W.C. Bogg & Company.

In-game and, to some extent out-of-game, "tradition", much the same ( in
the 3I era) as jump dimming?

There's no flipping _reason_ for it, just how it's always been done.

Alex