Re: [TML] Psi-Shields Rupert Boleyn 17 Sep 2024 17:07 UTC


On 17Sept2024 0328, Jim Vassilakos - jim.vassilakos at gmail.com (via
tml list) wrote:

> T4's Psionic Institutes agrees with GURPS:Traveller. From page 12:
> "These items work by generating an electrical field at the same
> frequency as brain waves. This is read as static by telepaths, thus
> protecting the wearer from unwanted telepathic intrusion." There's
> apparently also a deluxe version that features a "heads-up display with
> readouts from its integrated psionicist detector," (this from page 11).
> So T4 agrees they run on electricity, but it's threading the needle with
> respect to integrated psi-detection, saying that some have it and some
> don't. As far as how consistently the shields work, T4 says it depends
> on the manufacturer. Some units will appear to work properly, but will
> occasionally generate "a field on the wrong frequency, and thus will not
> block telepaths."

There's much the same text in TNE, and I think it comes from
MegaTraveller, though I can't find it just now. TNE also allows them to
be added to armoured helmets. Both the stand-alone and in-helmet shields
cost Cr4,000.

TNE's Fire, Fusion, & Steel has a section on cybernetics and it includes
psionic shields as head options. A 'hard' shield (that's one where the
implant is easily visible) is TL-13, a 'slick' (invisible) one is TL14.
They both cost Cr40,000, halved a TL after introduction (i.e. half-price
at TL-14 for the hard and TL-15 for the soft).

So, there's a once-canon answer.

--
Rupert Boleyn <xxxxxx@gmail.com>