On 17Sept2024 0328, Jim Vassilakos - jim.vassilakos at gmail.com (via tml list) wrote: > T4's Psionic Institutes agrees with GURPS:Traveller. From page 12: > "These items work by generating an electrical field at the same > frequency as brain waves. This is read as static by telepaths, thus > protecting the wearer from unwanted telepathic intrusion." There's > apparently also a deluxe version that features a "heads-up display with > readouts from its integrated psionicist detector," (this from page 11). > So T4 agrees they run on electricity, but it's threading the needle with > respect to integrated psi-detection, saying that some have it and some > don't. As far as how consistently the shields work, T4 says it depends > on the manufacturer. Some units will appear to work properly, but will > occasionally generate "a field on the wrong frequency, and thus will not > block telepaths." There's much the same text in TNE, and I think it comes from MegaTraveller, though I can't find it just now. TNE also allows them to be added to armoured helmets. Both the stand-alone and in-helmet shields cost Cr4,000. TNE's Fire, Fusion, & Steel has a section on cybernetics and it includes psionic shields as head options. A 'hard' shield (that's one where the implant is easily visible) is TL-13, a 'slick' (invisible) one is TL14. They both cost Cr40,000, halved a TL after introduction (i.e. half-price at TL-14 for the hard and TL-15 for the soft). So, there's a once-canon answer. -- Rupert Boleyn <xxxxxx@gmail.com>