Re: [TML] Jump Fluctuator
Rupert Boleyn 09 Jun 2024 08:55 UTC
On 09Jun2024 1414, Ethan McKinney - ethan.mckinney at gmail.com (via tml
list) wrote:
> These variations are so small that they just don't matter. If you want
> the players to arrive before an event at the destination, they arrive
> before the event. If you want them to arrive after the event, they
> arrive after it.
The +-1 day version of TNE can add up if there are a few rolls for short
or long jumps in a row. If nothing else they can result in the group
feeling rushed (and having to cut in-system times short) or like they
can take a bit more of a break at some world than normal. Over the long
run it generally averages out, but over half a dozen jumps a random
'clump' in one direction or the other can be noticeable.
--
Rupert Boleyn <xxxxxx@gmail.com>