Have you used a plot from a SF story for your games?
Jeff Zeitlin
(03 Jul 2023 22:53 UTC)
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Re: [TML] Have you used a plot from a SF story for your games?
Timothy Collinson
(04 Jul 2023 19:14 UTC)
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Re: [TML] Have you used a plot from a SF story for your games?
Tom Rux
(08 Jul 2023 02:32 UTC)
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Re: [TML] Have you used a plot from a SF story for your games? Kurt Feltenberger (05 Jul 2023 00:17 UTC)
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On 7/3/2023 6:53 PM, Jeff Zeitlin - editor at freelancetraveller.com (via tml list) wrote: > I'm sure that many people here have read some favorite SF and thought "that > could be a good Traveller adventure". I don't think, however, that I've > ever actually encountered an adventure - or even a background - that was > recognizeably lifted from something I'd read. > > So, I ask out of curiosity: > > Have you ever lifted a plot out of SF and run it as a Traveller adventure, > or played as a player in one that your referee did so? If so, what was the > original SF story, did it work well, did you enjoy it, ...? > > (If it was a merchant plot, feel free to write a full AAR for the next > issue of Freelance Traveller!) In the decades that I've GM'd Traveller, I've always pulled bits and pieces from various Sci-Fi literature and video as inspiration for this or that in the games. However, the one time I really went all-in was when the characters misjumped to a world that, while it was in the Solomani Rim, didn't appear on any star charts. Back during the late 2nd Imperium, the world was claimed by a corporation that focused on bleeding edge computer technology, AI, and cybernetics among other things. Their goal was to use the world as a showcase of technology and decided to turn the main continent into a completely immersive amusement part that recreated the 15th through late 19th centuries of Earth, specifically Europe and Eastern Europe. Into this environment all the "monsters" of legend were created as robotic facsimiles of the "real" thing. The entire thing was pretty much self perpetuating, with the human employees being there as little more than caretakers with other human settlers filling out the "living history" aspect of the towns and villages. Each decade saw the development of ever more realistic and advanced "monsters" until the local tech level was, with respect to computers/robotics, TL 16 verging on TL 17. This is when the Second Imperium started to stumble and within a century, all traffic to the world had ceased. A couple more centuries and the memory of the "outer worlds" was nothing more than a myth, a hope of the people who were now living in a world with monsters. By the time the characters arrived about 1110 or so, the monsters were almost indistinguishable their human population and had truly become the creatures of legend that they were originally designed to represent. Vampires, werewolves, witches, demons, elves, even Baba Yaga, among others, were represented. All of them payed fealty to the Overlord who gave them "life". Overlord was the AI that ran the production complex that manufactured and repaired the denizens and generally ran the planet. It was, in a way, the biggest flag in an eternal game of capture the flag by the more powerful monsters, because whoever controlled Overlord, they believed, would control the world. Into this come the characters. They thought it was quaint that the locals were battening down the hatches because tonight was the Night of the Dragon. Silly superstitious peasants, was one one of the players commented. There's no such thing as dragons. Later that evening as they sent two NPC crew members back to the ship they saw a dragon fireblast the NPCs in their Air/Raft...they became believers. Thus started what became an eight month campaign every Sunday to find out what was going on and how to get off the planet. The planet was heavily based on David Bischoff's "Nightworld" and "Vampires of Nightworld" books and once the players realized that this wasn't a fever induced hallucination, had a lot of fun. Though the dragon with the plasma gun breath weapon always made them find cover! -- Kurt Feltenberger xxxxxx@thepaw.org/xxxxxx@yahoo.com “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me -- This email has been checked for viruses by AVG antivirus software. www.avg.com