On 31May2022 1242, Jim Vassilakos - jim.vassilakos at gmail.com (via tml list) wrote: > I realize this is getting a little off-topic, but I'm now curious as to the > type of damage one might expect from a spinal mount particle accellertor. > Is there any defense other than an hull armor? If it breaks through (seems > likely, given the ratings of those spinal mounts) what would it be like to > be in a compartment that gets breached by one? > https://wiki.travellerrpg.com/Particle_Accelerator talks about explosions > and radiation. Is it fair to assume that the hull material would flash > vaporize, shards and splinters of superdense crystaliron flying everywhere > like shrapnel from a dozen radioactive grenades? Or does that seem like > overkill? Underkill. Some of the stuff would go right to plasma, some would vapourise, and some would melt. Even without atmosphere there would be shockwaves from the hit travelling along the solid plating of the hull and frame, causing spalling in compartments and shock damage to components some distance away, as well as the splinters, chunks of molten metals, etc. from the impact itself. Spinal PAWS are ridiculously powerful weapons, and the only defences in most versions of Traveller are 'don't get hit' and armour (TNE allows sand casters to defend against them as well as against lasers). In High Guard, MegaTraveller, and Battle Rider (TNE's 'big ship'/fleet wargame) the question one should ask of spinal mount hits on a ship is "How many criticals did it take?" - often there's no point rolling for normal hits unless it's a PAWS hit on a battleship (and Battle Rider only really tracks criticals for this reason). -- Rupert Boleyn <xxxxxx@gmail.com>