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How does trade volume vary with fuel price?
Alex Goodwin
(26 Dec 2021 07:01 UTC)
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Re: [TML] How does trade volume vary with fuel price?
Thomas Jones-Low
(26 Dec 2021 16:56 UTC)
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Re: [TML] How does trade volume vary with fuel price?
Alex Goodwin
(26 Dec 2021 17:49 UTC)
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Re: [TML] How does trade volume vary with fuel price?
Thomas Jones-Low
(26 Dec 2021 23:37 UTC)
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Re: [TML] How does trade volume vary with fuel price?
Alex Goodwin
(27 Dec 2021 06:53 UTC)
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Re: [TML] How does trade volume vary with fuel price? Rupert Boleyn (28 Dec 2021 16:30 UTC)
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On 27Dec2021 0649, Alex Goodwin - alex.goodwin at multitel.com.au (via tml list) wrote: > I'll take a gameable abstraction, such as something I can implement in > a fork of PyRoute. > > Maybe a distance penalty along affected links? Relative price of X (X > > 1) means links are (X - 1) pc longer. A "cashtrographic" distance > penalty, if you'll pardon the lame pun. > > For example, assume Teacup Station charges 3x the going rate for > fuel. Dismal to Kushuggi 2631 (when it gets developed) is 4 pc > astrographically (via Teacup, at Kushuggi 2431), but a total of 8 pc > cashtrographically (+2 pc penalty per link adjoining Teacup, 2 such > links involved). > > Would trade volume be perfectly inelastic wrt fuel price? (ie, > completely unaffected) > > How about somewhat inelastic? (Total fuel revenue increasing with price) I think volume would tend to drop with increasing price, assuming that the shippers can't pass the increased cost onto their customers. However, just how it would vary is going to be tricky. For one thing, fuel costs are only part of the transport costs - the ship doing the carrying also has all those pesky crew wages, life support costs, port fees, insurance premiums, and so on to pay, and they all add in. Small increases in fuel costs might just be absorbed by the shippers, especially if they're a big company and it's just along one route of many, in which case smaller competitors will have the choice of matching the price or dropping the route and overall trade volumes along that route won't change. Larger increases will have to be passed along, but if they aren't too big and most of the volume is in high demand goods the end consumers will grumble a bit but pay up, and there'll be little change. Then we get large increases on luxury goods that aren't 'must have' items. They will drop off in trade volume, but how much will depend on how desirable the item is, how much the increase per item is, and so on. I suspect that most interstellar trade in a Traveller universe is in things people find nice to have, but not essential. The remainder will be trade to those worlds that aren't self-sufficient and will be high-tech components for their life support systems and industrial plant. The former is going to be sensitive to shipping costs, the latter not so much (until they're so high that the settlement is simply abandoned). I don't think there is a definitive answer that doesn't consider the individual case, and all the major flows through a place. -- Rupert Boleyn <xxxxxx@gmail.com>