Re: [TML] Last Century Game (was: UWPs)
Evyn Gutierrez
(29 Aug 2020 00:58 UTC)
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Re: [TML] Last Century Game (was: UWPs)
Thomas RUX
(29 Aug 2020 02:42 UTC)
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Re: [TML] Last Century Game (was: UWPs)
kaladorn@xxxxxx
(29 Aug 2020 03:45 UTC)
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Re: [TML] Last Century Game (was: UWPs)
Thomas Jones-Low
(29 Aug 2020 11:15 UTC)
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Re: [TML] Last Century Game (was: UWPs)
Thomas RUX
(29 Aug 2020 15:10 UTC)
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Re: [TML] Last Century Game (was: UWPs)
Thomas RUX
(29 Aug 2020 15:07 UTC)
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Re: [TML] Last Century Game (was: UWPs)
Jeff Zeitlin
(29 Aug 2020 19:35 UTC)
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Re: [TML] Last Century Game (was: UWPs) Thomas RUX (29 Aug 2020 22:38 UTC)
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Hello Jeff, > On 08/29/2020 12:35 PM Jeff Zeitlin <xxxxxx@freelancetraveller.com> wrote: > > > On Sat, 29 Aug 2020 08:06:56 -0700 (PDT), Thomas RUX <xxxxxx@comcast.net> > wrote: > > >The problem is that computer's can fail or the programs go out of date or > >need emulators to run, or like the links to the sites you shared below go > >away. > > This is one reason I like to have source code for programs, and why I like > programs that, rather than using pretty pointyclicky interfaces, use > command-line parameters and/or the standard-input and standard-output > streams. As long as I can find a "current" interpreter or compiler for the > language (or the language is simple enough for me to write one (see, for > example: PILOT, and specifically my psPILOT implementation at > https://github.com/freetrav/pspilot)), and the environment conforms to that > minimum, I can keep the program running; if the language is 'dead' or not > available at reasonable cost (I'm looking at you, COBOL and PL/I, as > examples), I have sufficient skill to reimplement the old code in a new > language. Granted, there are people who do _not_ have my ability to do > this; for them, programs going obsolete and unusable is always a "danger". > For them, being able to say ... > I'm afraid that I discovered that I have no knack for programming at any level. If the program requires me to modify lines of code I'm out of luck. I have got a copy of GURPS VEHICLE BUILDER that has coding updates that when I tried to install them, even following the instructions, the program began to provide a lot of error messages. In order for me to use a program there has to be some sort of interface that I can not break. Heck, I can not even put together a data base that works. > >I can still roll-up characters and systems when the power goes out. > > ... is also a good thing, and even I will do this occasionally when it's > more convenient than firing up a program (such as if I need to do it on the > fly at a gaming session, especially at a convention). > At least the option is still being used which makes me feel a less behind the times. Tom Rux