Hello Thomas,
Add T4 to the list. In T4 FF&S odd pages have a sun burst I call a watermark that makes copy or cut and paste impossible for some of the text.
Tom Rux
> On 06/24/2020 3:22 AM Thomas Jones-Low <xxxxxx@gmail.com> wrote:
>
>
> I will note that the OCR used to enable the cut/paste from all of the Classic
> Traveller, JTAS, Megatraveller and TNE books is marginal at best. I have found
> any attempt to cut/paste from these books always contains numerous spelling
> errors, layout errors, missing characters, words, or entire paragraphs. So the
> text in the book as written may be correct, but the cut/paste is almost always a
> mess.
>
> On 6/24/2020 2:35 AM, xxxxxx@gmail.com wrote:
> > Tom,
> >
> > You wrote:
> > " "For every 3 armor levels of 40 (defensing ship) apply a -1 DM against all
> > weapons on the surface explosions table and all but meson guns on the radiation
> > damage table.""
> >
> > You indicated that was a cut and paste.
> >
> > Here's what my MT p 94 says:
> >
> > "For every 3 armor levels over 40 (defending ship) apply a -1 DM against all
> > weapons on the surface explosion table and all but the meson guns on the
> > radiation damage tables. "
> >
> > Note carefully the difference between "For every 3 armor levels of 40 (defensing
> > ship)..." and "for every 3 armor levels OVER 40 (defending ship)".
> >
> > Every 3 armor levels of 40 is hard to parse as not being either
> > a) every 3 armour levels (of 40)
> > OR
> > b) every (3 armour levels of 40 [each])
> >
> > Neither of those is as clear as what was actually in the manual ("every 3 armor
> > levels over 40...").
> >
> > So, either something happened to your cut-and-paste or your MT Ref's guide is
> > very different than mine. And the first clue was "defensing" isn't even a word...
> >
> > So, we agree on how it works, but that 'cut and paste' you included was messed
> > up, which is why I had trouble parsing what was there.
> >
> > Logic led me to what is actually written in the manual and I just looked it up
> > and pasted the text in my MT manual pg 94. It does not match what you included,
> > but it does match what you and I both agree is the way things are to be resolved.
> >
> > So, there is no errata, because the actual text in the MT book (at least mine)
> > is correctly worded (using "over 40" not "of 40" and using "defending" instead
> > of "defensing").
> >
> > I don't know whether your manual is really screwed up (could have been an early
> > printing?) or there was a cut-n-paste issue, but take a look at what you wrote
> > previously then compare to what is there on pg94 again. I think some gremlin
> > krept into your transcription somehow or else you need an updated Ref's manual.
> >
> > TomB
> >
> > On Tue, Jun 23, 2020 at 11:13 PM Thomas RUX <xxxxxx@comcast.net
> > <mailto:xxxxxx@comcast.net>> wrote:
> >
> > __
> > Hi kaladorn,
> >> On 06/23/2020 3:05 PM xxxxxx@gmail.com <mailto:xxxxxx@gmail.com> wrote:
> >>
> >>
> >> On Tue, Jun 23, 2020 at 4:08 PM Thomas RUX < xxxxxx@comcast.net
> >> <mailto:xxxxxx@comcast.net>> wrote:
> >>
> >> __
> >> Hello all,
> >>
> >> My last question here was about how to increase the armor value for MT
> >> planetoid and buffered planetoid hulls. Thanks to kaladorn I think I
> >> have a handle on how to add additional armor for these two hull
> >> configurations.
> >>
> >> An off-shoot of the discuss asked what impact armor has on taking
> >> damage in combat.
> >>
> >> Here is what I think happens when adding Armor to a hull.
> >>
> >> 1. Constructed Hulls are configuration types are open frame,
> >> needle/wedge, cone, cylinder, box, sphere, dome/disk, and irregular.
> >>
> >> A. Select constructed hull configuration
> >> B.Selected the Armor Type applying the applicable weight and price
> >> modifiers to the hulls weight and cost.
> >> C. The minimum armor protection for a spacecraft or starship hull is 40.
> >> D. The Armor Table indicates that a protection value applies a further
> >> modifier to the weight and cost of the hull
> >>
> >> 2. Planetoid and Buffered Planetoid hulls
> >>
> >> A. Planetoid hull's 20% of unused material provides an Armor Value of
> >> 50 and the buffered planetoid hull's 35% of unused material provides
> >> an Armor Value of 56 at no additional increase to weight and price.
> >> B. To additional armor select from the Armor Type Table and apply the
> >> appropriate weight and price modifiers.
> >> C. The additional armor value for a Planetoid hull is increase from 50
> >> to 53. Referring to the Armor Table the armor protection value of 53
> >> has a modifier of 104. An armor value of 50 has a modifier of 80. The
> >> modifier applied to weight and price is 104 - 80 = 24.
> >>
> >> 3. Armor and Combat MT Referee's Manual p. 94 DMs for Ship Damage table:
> >> "For every 3 armor levels of 40 (defensing ship) apply a -1 DM against
> >> all weapons on the surface explosions table and all but meson guns on
> >> the radiation damage table."
> >>
> >>
> >> What do you think the front of that sentence means?
> > The quoted text means that for every 3 points of armor above 40 I get a DM
> > of -1 applied to weapons that cause a surface explosion which are fusion
> > guns, plasma guns, lasers, missiles, particle accelerators, and
> > disintegrators per the Surface explosion table. The same Armor DM is
> > applied to radiation damage caused by particle accelerators, nuclear and
> > antimatter missiles. Armor has no effect on meson guns since the energy is
> > released in a ship's interior.
> >> "For every 3 armour levels of the 40 (the defending ship has), apply a -1
> >> DM against all weapons on the surface explosion table and all but the
> >> meson guns on the radiation damage table" and thus.... 40/3 = 13 (rounding
> >> down) so apply a -13 DM against all weapons as specified? I think a -13 DM
> >> is HUGE.
> >>
> >> OR
> >>
> >> "For every 3 armour levels of 40 (defending ship), apply a -1 DM against
> >> all weapons on the surface explosions table and all but the yada yada"
> >> taken to mean that you need to have 3 levels of armour of 40 (so 120?)
> >> needed to get a -1 DM? That's not likely to ever exist.
> >>
> >> So what's the real story?
> >>
> >> Let's assume starship damage *begins* at 40 (armour 0 in old HG terms, but
> >> 40 in MT to deal with when people shoot LAGs, Tac Missiles, etc. at
> >> Starships).
> >>
> >> A different wording might be what they really meant since both of the
> >> readings I outline above are not reasonable:
> > I had no problem with the wording as written.
> >> "For every 3 armour levels more than 40 (defending ship has), apply a -1
> >> DM against all weapons on the yada yada" which would mean:
> >>
> >> Armour 43: -1 DM
> >> Armour 46: -2 DM
> >> Armour 49: -3 DM
> >> Armour 52: -4 DM
> >> Armour 55: -5 DM
> >> etc.
> >>
> >> I think some heavily armoured tanks are 57 (-5 DM) and some ships may
> >> reach up towards 67 (-9 DM) but that's an awful lot of armour.
> >>
> >> That would (aside) mean the 50 planetoid hull was a -3 DM and the 56
> >> buffered planetoid was -5 DM, both of which feel like they might make
> >> sense for an asteroid hull.
> >>
> >> Armour 42 and below would be no modifier on the tables mentioned because
> >> those levels of armour don't mean much to the weapons using those tables.
> >>
> >> I think that's what is meant. I will see if there is an errata on this. If
> >> not, I think the wording there needs cleared up.
> > Again, I had no problem understanding the wording since I just read the text
> > without trying to add an spin to them. Of course after twenty years of
> > following maintenance requirement cards step by step helped. I will admit
> > that this literal way of reading also causes me to go off on the wrong
> > track.;-)
> >>
> >>
> >>
> >> A. A planetoid hull with an armor value of 50 generates a -3 DM on
> >> both the surface and with the exception of a meson gun damage table.
> >>
> >> Do I have a handle on this area?
> >>
> >>
> >> If the wording works more like I think it should (and it does need the
> >> English cleaned up or your transcription perhaps?), then yes. And -5 for a
> >> buffered planetoid.
> > Again, I had no problem with the English and my transcription of the rule
> > from p. 94 was a copy and paste from from my PDF copy of the Referee's
> > Manual after comparing the information with my softcover book.
> >
> > Thank you for confirming that I have some clue on how MT armor is added to
> > planetoid hulls and how that armor is used to minimize damage.
> >
> > Tom Rux
> >
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>
> --
> Thomas Jones-Low
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