I recall a ship from way back in days of MT or maybe CT. It had a sort of "net" that was part of the jump grid and that allowed it to carry large, irregularly shaped items as cargo *outside* the hull. anybody else remember that? I'm wondering if something like that is still canon in any of the rule sets. If it is, I'd like to go one step farther and have a jump drive "module" that can be attached to/installed on a no jump ship to let it be jumped to another system. Be usable for salvage. Also useful for (in my idea) transporting a "collectible" antique ship to a buyer. Anybody willing to design something like that? For my initial idea, the "collectible" ship will essentially be a NASA Space Shuttle (with ET) with the serial numbers filed off. :-) If doable, it'd make an "interesting" adventure for a bunch of PCs who don't have a ship. Repossesed, needs repairs they can't aford, whatever. Another possible application would be for jury-rigging a ship from the local "graveyard" (mothballed more-or-less ships left to be scrapped/stripped for parts/whatever). Such a graveyard/boneyard would likely be in orbit or on an airless body as it's a lot easier to take care of ships in such an environment. Though a nice desert like the USAF uses for their boneyard is workable too. Systems that been contacted/recontacted after they'd gotten back into space one their own might have some very interesting ships in there. Tinkerig something usable together from the graveyard could be an interesting adventure too. :-) "You want us to try getting *that* flyable?!" "Hey, it's cheap. It's sturdy. It'll still have lots of room for cargo even after we refit it...." "It's a bloody *rocket*!" -- Leonard Erickson (aka shadow) shadow at shadowgard dot com