Totally agreed. I actually like how GURPS 4th ed did it, with the biggest ship in the book being 30k dTons. A 200 dTon trader can at least feel like it’s got a chance running from a 2000 dTon “cruiser”. But a 50 dTon “cruiser”? Not likely. I get that the physics and economics might not work, but the speed of plot sure does. > > Honestly, HG's rules make a lot more sense, and the Book 2 rules > wouldn't scale up at all well. While I personally think HG went too big, > Book 2 was rather limited - only three types of weapon and one defence, > and quite small ships. Note that a Liberty or Victory freighter of WWII, > a decent sized but not huge freighter for the time, would be 2500-3000 > DTons using Book 2, as the basic cargo load of a Liberty ship was a > nominal 10,000 tons. As a 'ton' is merchant shipping cargo terms was > nominally about a ton of weight and taken to be 100 cubic feet of > volume, and a Displacement Ton is 14 (or 13.5) m^3 or just about 500 > cubic feet, 1 DTon is 5 tons in this sense. Thus a 'Liberty load' is > about 2000 DTons, and even a J1 ship needs to be about 2600 DTons to > carry that. > > A WWII cruiser comes in at about 2000 DTons, and HMS Dreadnought no less > than 3000 DTons. A 'treaty' battleship would be ~6000 DTons, an Iowa > ~8000 DTons, a Yamoto ~10000 DTons, a modern US aircraft carrier over > 20000 DTons, and a super tanker up to 30000 DTons. > > I do wish that HG had limited itself to 50 or 100 KDTon ships, or at > least had an implied cap around there. At the very least, if Supplement > 9 had been so limited, and thus the 3I, it would have been good, IMO. > The stupidly big ships of the 3I (and HG, MegaTraveller, and so on) so > completely overshadow PC-size ships it's not funny, and explaining how > they don't commercially as well is a bit hard. It doesn't help that the > ships PCs are likely to own or run are very small, too small to have > been able to make a living from for most of the 20th century if they > were ocean-going tramps.