Article Solicitation: "Weird" Tech
Jeff Zeitlin
(28 Apr 2019 20:00 UTC)
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Re: [TML] Article Solicitation: "Weird" Tech
Cian Witherspoon
(28 Apr 2019 22:05 UTC)
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Re: [TML] Article Solicitation: "Weird" Tech Jeff Zeitlin (28 Apr 2019 22:56 UTC)
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Re: [TML] Article Solicitation: "Weird" Tech
Thomas Jones-Low
(29 Apr 2019 11:47 UTC)
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On Sun, 28 Apr 2019 15:05:28 -0700, Cian Witherspoon <xxxxxx@gmail.com> wrote: >For inspiration, Zozer Games setting Hostile has a Technical Manual (as >pay-what-you-want on Drive-thru) detailing the technology, how it is >different, and what the effects of that are. >Most notable is the decision to not pursue semiconductors and in computing >and micro transistors, made even more of a dead end in research funding by >the prototypes being shredded by the EM burst from a brief nuclear weapons >exchange. The differences this makes in computing and even industrial >infrastructure are detailed, along with the decision to not use wireless >networks (and what that means for hacking into systems). This is exactly the kind of idea that I was thinking of; I hadn't thought of _Hostile_ when I mentioned that possibility. (Maybe it's time to go spend some money at DTRPG... Universal Anthropomorphic Principle knows I have a long-enough list just from the almost-daily "Follow Your Favorites" mailings...) >Another idea that Jeff might accept is retro-tech, or reverse engineering >from known principles: if a culture has knowledge of the principles behind >a technology, but does not have the industrial capability to reproduce that >item as originally designed, what would it look like? What would be the >limitations? To counter-point Jeffs first example, what would an internal >combustion engine cast from bronze be like? Some might consider this viewable as borderline "cheat", but I would accept this idea - largely because ... >The best example of both ideas that I know of is David Webers Safehold >series (or as some call it, Heirs To Empire: Naval Warfare Edition, after >the first novel he introduced the base societal principles in) - a culture >descended from a high TL society, but limited in energy sources to muscle, >water, and wind. These limitations force a mindset of do better with what >you have, and even drives the implementation of how to reintroduce higher >TL devices. ... this was, in fact, one of the inspirations for the question (the other major one was the Ring of Fire universe, starting with Eric Flint's _1632_). >Energy sources are the most likely hard limits - the creation of fossil >fuels requires a perfect storm of conditions and at least several million >years (I would have to look up the average carbon dating age of various oil >and coal deposits). A world that has not seen these conditions will not >have these energy-dense fuel sources, effectively limiting their available >on-demand sources to charcoal (which requires growing wood and/or bamboo) >and biodiesel (which takes up valuable crop space and farmers). Which leads right into the original question - because fossil fuel as an energy source and the technology used to exploit it might very well be viewed as a 'blocking' technology. "Technology" itself is a pretty broad word - it can cover the _knowledge_ of how to do something, or even that it can be done at all, not just the _gizmo_ that you use to do it. I don't necessarily expect to see you start from the principle that "these people do not know how to put seeds into the ground to grow what they want" (i.e., delete "agriculture" as a technology), but bear in mind that it _is_ an allowable decision - for example, the Githiaskio or Schalli would most likely _not_ have discovered "You can use very high heat to shape metal into useful forms". ®Traveller is a registered trademark of Far Future Enterprises, 1977-2018. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com Freelance Traveller extends its thanks to the following enterprises for hosting services: onCloud/CyberWeb Enterprises (http://www.oncloud.io) The Traveller Downport (http://www.downport.com)