Even more thoughts!

Jump Bridges: it seems to me that the most economical methodology for artificial jump Bridges (refueling stops) is making a J2 route. In every edition, drives and power plant (with fuel) with bridge and staterooms for J2/1G will take up less than 20% of ship tonnage, allowing a tanker to deliver its own round trip fuel usage. While every additional bridge creates what my rough math says is an n^2 increase in the number of tankers required, the distance to an exploitable fuel source should be roughly 6-8 parsecs (so 3-4 doubling) along a properly surveyed route. 
If all equipment for a J1/1G tanker takes up 10% or less, then J1 artificial bridges become somewhat economical - said tanker delivers 3.5 times its round trip usage, which actually cuts down on the number of tankers required (but not by much).
J3 is the absolute maximum if all equipment is 10% or less, which allows it to deliver its own one way fuel usage, but each additional stop requires a dramatic increase in the number of tankers required.
J4 is servicible only by exploitable fuel sources or by one use tankers (which sounds like a military decision), while J5 and 6 cannot deliver their own one way fuel usage.
The question then becomes whether said fuel depots are possible IYTU. If the jump drive requires a gravity well as a beacon, then fuel depots become service station surrounded by networks of high strength gravity generators. If artificial gravity doesn't work, then the search for rogue planetoids becomes a major project for both military and economic reasons - which sounds to me like one hell of a budget.
If all you need is coordinates, then one could have top secret government and pirate bases in the voids between mains. And that means adventure.

Information brokering: the commercial advantages of J4+, and somewhat less so J3, in a universe served primarily by J1 and J2 freighters, are not in moving cargo quickly - its in moving information.
Consider the J4 courier serving a pair of worlds linked by a J1 route, but not an xboat line (which don't serve all worlds anyway). The freighter on a least time route takes 4 times as long - on a standard commercial schedule of 1 week jump/1 week port, it's eight times as long. For J2 and J3, the time is cut in half. Or, a broker with access to a J4 courier (preferably one with passenger space) can speculate without having the cargo on hand. She simply buys the cargo at home, contracts a captain to carry it, flies ahead with the guarantee of delivery, uses that to secure a second cargo (purchased using financial data that's only a week old) and delivery, flies back with the second guarantee, then makes that sale. Time elapsed: about 4 weeks. Her first cargo is halfway there, while her second cargo (and the actual profits) are another 7 weeks away.
If she doesn't have a local gaurantor, she can still spend those 3-7 weeks (depending on least-time or standard commercial scheduling) lining up the best sale possible - and until the cargo arrives or the courier comes back, she has the most recent financial data on her origin world available, which means that she can sell just that to local brokers doing the same thing.
It gets even better if she is the courier. Financial data on a world is cheap. Financial data only a week old, and already analyzed, from 4 parsecs away, is not.
So what should be the value of information?