On Sun, Feb 25, 2018 at 8:23 PM, Richard Aiken <xxxxxx@gmail.com> wrote:
On Thu, Feb 22, 2018 at 9:04 PM, Evyn MacDude <xxxxxx@gmail.com> wrote:
. . .  a static charge will allow a mass to be offset by a fixed amount in relation to its local gravity field.


Maybe there are two types of contragrav generator, a cheap, relatively lightweight one and an expensive, relatively massive one.

Cheap (landspeeder-scale) generators depend upon taking in natural gravitons, then rotating their vectors 180 degrees and using them to push against a nearby surface. Above a certain [very low] vertical threshold, these natural gravitons aren't strong enough to supply this effect.

Expensive (ship-scale) generators manufacture artificial gravitons and thus don't have a service ceiling (or have one that's so high as to be irrelevant, since reaction thrusters can take over from there).

NOTE: Since the gravitons from both types of generator can push against a nearby surface, both can provide reliable if inefficient thrust when within a few feet of a planet's surface (e.g. achieve automobile-like rather than airplane-like speeds).


Yep, though I was really looking at the Grav Displacement drive from FF&S, and stating that the majority effect was parallel to the largest local gravity source. And that the inexpensive low power generators are what is used in speeders.

The related issues is when contemplating the historical treatment of Gravity manipulation with Traveller itself. Consider the number of silly gravity tricks that exists within the fluff. 
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Evyn

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