Huh. I had completely forgotten that the Dead Spaceman Bar appears in TTA. This is probably because my players never entered it. Upon touching down on Zila, my players were quite put off by the apparently routing retention of local legal services as soon as you left the starport gate. Perceiving this (quite correctly) as a setup by the GM/adventure,

Yes, I struggle with this (players not wanting to go down onto Aramanx due it to being Balkanised and sounding as if it was on the edge of war).  particularly knowing that after a week or more at sea there was almost nothing that would stop us crew going ashore (in some very dodgy ports) when I lived on a ship for a couple of years.  And we had waaay more onboard space that Adventure Class ships in Traveller.

Fortunately back then, the PCs/players were spoiling for a bar fight and were still relatively newish as role players, much less Travellers so they never thought of staying put.

I did like the solution I read (here?) some while back about increasingly affecting PCs sanity/morale if they didn't get out more.

they decided not to cross the extrality line of the starport (regardless of the limitations of its facilities). So I had to move the brawl to the Traveller's Aid Society bar inside the port and change the arresting authorities to the port's Imperial Marine detachment. The scenario otherwise played out according to the provided script.

Excellent back up plan!  I like it.
 
 


On[e] of my games had "The Dead Spaceman Grill and Bar" - a [literal] hole-in-the-wall establishment on Koenig's Rock, in the Bowman Belt. :)

Stored... for future use!

Just so you know: The Dead Spaceman Grill and Bar had similar signage to The Dead Spacer . . . except that instead of a painted sign, it was an actual [unservicable] vacc suit with a shattered faceplate, occupied by a desiccated corpse . . . which was either an *actual* corpse or a *very* convincing manikin! :P


Grim.  But fun.  noted.

cheers

tc


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