First thing I would say is, don't worry about making everyone else happy, you'll be doing well if you make *some* people happy!


Smartalec-ness out the way, my answer to your first question would be how much will the players (including GM) need to play in "your" universe?  If you tell people "you see an X-WIng chasing a TIE fighter" that is enough for them to picture the scene and interact appropriately; if you say "you see a Crusader chasing a Phantom" is that a pair of Battlemechs, two US Navy jets or a British tank from WW2 following a ghost?


Some people will be happy with the absolute minimum necessary for them to picture the scene and they will fill in all the "tiny" details themselves, others will want to have the smallest detail spelled out for them so they can figure out a real MacGuyver-style lash-it-all-together-and-win session, still others will want enough detail to be in the middle of those two extremes.

For example..:

"You're standing in front of a jet engine"

"You're standing in front of a Rolls-Royce Pegasus 104 with the fully digital engine control module fitted in the upper position and the uprated igniter package, recently removed from a Return-For-Parts 29 Squadron Harrier GR9A"

"You're standing in front of the engine from a scrapped RAF Harrier"


To an extent, the amount of detail you need to provide is dependent upon how well the players will know the base material - if it's well-known like Star Wars then you won't need as much detail as you would if it's less well-known like Traveller: The New Era (most of us have at least heard of TNE even if we don't know much about it, but to the people who think Star Wars invented SF* you would need to explain the 3I and everything through the basics of MT and Hard Times as well as specific details about the Reformation Coalition etc)...


*yes, I have worked with people who really thought War of The Worlds was written for the Tom Cruise film and that Will Smith invented Azimov's Three Laws Robotics...



Good luck, and I'm available if you need help with/suggestions regarding vehicle or other 'hardware' maintenance and repair 😉

Jeff
(aka Captain Chicken, Leg-End in his own Lunchbox)


From: xxxxxx@simplelists.com <xxxxxx@simplelists.com> on behalf of Jeff Zeitlin <xxxxxx@freelancetraveller.com>
Sent: 12 February 2018 01:10
To: The Traveller Mailing List
Subject: [TML] Advice (and maybe assistance?) Requested: Writing a Setting
 
I'm considering the idea of writing a setting for Cepheus Engine, but I
have a couple of problems that are show-stoppers for a one-person (me!)
effort. I'm therefore turning to the Collected Experience for advice, and
potentially putting together a working group to thrash out the needed
details for the setting in question, and beating the resulting document
into more-or-less publishable shape.

The setting is best described as a mashup of several well-respected
universes that are out there in SF; further details for the working group
only. The main questions I have are:

1. What needs to be in the setting book, in terms of making the universe
   playable without being flats for the PCs to stand in front of whilst
   deliving their lines?



®Traveller is a registered trademark of
Far Future Enterprises, 1977-2017. Use of
the trademark in this notice and in the
referenced materials is not intended to
infringe or devalue the trademark.

--
Jeff Zeitlin, Editor
Freelance Traveller
    The Electronic Fan-Supported Traveller® Resource
xxxxxx@freelancetraveller.com
http://www.freelancetraveller.com



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