Yes, but I think the question really is, is the topography metric in both spaces? Is something a different distance away in jump space than it is in real space, or in other words is adjacency the same in jump space as in real space?
If you have mathematics minded players (and this is Traveller, it seems to attract them), and make the claim that the travellermap.com map represents jump space and not real space, they'll point out that there must be something fundamentally special about Terra, because it's the one place in the universe that real space distances are more or less the same as jump space distances to other stars.
My point about ships travelling between stars not as fast as light was to point out that distances (and adjacency) when travelling slower than light is in real space and it maps directly to jump space.
I realize this has been done to death and there's no good solution, and in part these sorts of efforts are an attempt to turn Traveller into something it just isn't, but it is interesting to know how various gaming groups handle it.
-------- Original Message --------
On January 18, 2018 9:40 PM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com> wrote:
In GDW's old 'Imperium' boardgame, which predates the 'Traveller' rpg, it was possible to both 'jump' or just move one hex/turn.
From: Caleuche <xxxxxx@sudnadja.com>
To: xxxxxx@simplelists.com
Sent: Thursday, January 18, 2018 8:23 PM
Subject: Re: [TML] More Promethean Skies
In Traveller 5, not as fast as light travel between the stars is permitted and has associated rules, which implies that the canonical map represents both jump space and 3d space, otherwise there is probably a pretty good reason for presuming that jump
space and real space aren’t directly mapped
On Thu, Jan 18, 2018 at 08:04:31PM -0500, Caleuche wrote: > So that was probably a long winded way of asking all of you how you > handle astronomy in Traveller. Ignore it? Occasionally mention > planets and stars but otherwise ignore it?
IMTU, the published maps were very much jumpspace-specific, and accessibility by jumpspace did not have a simple relation to 3D proximity. Stars separated by jump-1 would always be at least one parsec apart in normal space, but could be hundreds
of parsecs. Stellar physics and orbital mechanics sometimes did play a role in our games, and I liked to at least mention something about them in most sessions for flavour. Occasionally they even formed parts of central plot points, but the players
generally weren't interested in much detail. - Tim ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@simplelists.com To unsubscribe from this list please go to http://archives.simplelists.com
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