In terms of maneuver drives that are game-friendly but don't lead to such obvious problems as Traveller m-drives, I rather like 2300's stutterwarp. It conserves linear momentum, and also energy if you make each microjump pay the potential-difference cost. It's still physically impossible (e.g., it violates conservation of angular momentum, allows signals to exceed c, etc.) but it does so in ways that don't tend to be as game-relevant.

On Mon, Dec 18, 2017 at 12:50 AM, Rob O'Connor <xxxxxx@ozemail.com.au> wrote:
First, I made a mistake.
I wrote:
> In Traveller: The New Era TL 15 fusion consumes 100L per 6MW-years
> or 6/1400 = 0.43%

This should be 6/140 or 4.3%. 1L hydrogen = 1.4MW-years fusion power.
Still not very good in terms of power plant performance.


Richard Aiken wrote:
> So . . . when I give my Fireflyesque multi-function reaction engines
> enough on-board fuel endurance to handle 4 round trips to jump point
> and back from a typical planet for ~5% of ship volume, I'm in the
> right ballpark, physics-wise?

Hmm.
Using the first row of the travel time table in MT Ref's Companion (p.21):
.28 days at 1G, .2 at 2G, .16 at 3G, .14 at 4G, .12 at 5G, .11 at 6G
equals 6.72, 9.6, 12, 13.44, 14.4 and 15.84 G-hours respectively.

4 round trips = 8x above G-hour figures.

Reaction drives that only need 5% of ship volume in fuel to get multi-G-hour performance are unlikely, thinking about the standard rocket equation. [delta-v = exhaust velocity x ln(initial mass/final mass), where ln = log to base e]

I get required delta-v on the order of 1930-4500km/sec assuming 4 round trips over the 1-6G acceleration range.

5% volume implies (initial mass/final mass) gets close to one. If the fuel is liquid hydrogen, the mass is about 0.4%. So ln(1/0.996) is ~0.004.... The required exhaust velocity exceeds the speed of light.

You're going to need lots more fuel.


I decided to push things to the limit with my previous post. What would it take to get the performance level required?

Direct conversion of most of the fuel's mass-energy to kinetic energy. Exhaust (waste energy) is a plume of neutrinos to avoid too many unpleasant interactions with nearby matter.

180G-hours thrust? 0.4% of the volume of the hull is fuel. 3 parts per 10,000 mass units is fuel.


Rob O'Connor

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