For systems w/ a POP level equal to the towns along Route66, or, for that matter, even the pop of some of the smaller island/nations, I would agree.
But how many POP9+ towns were along Route66?
Once there's that many people in a system, it would pretty much go on forever, barring something really & truly catastrophic.
Even Darrian still has a respectable POP altho whether it would've been able too w/o the external contact that eventually was restored after the Maghiz, is an open question.
Also, quite a few worlds managed to maintain themselves thru the LongNight. The starships stopped coming but they got over it.
------------------------------------------------------------ ------------------------------ -------------------------
On Mon, 7/24/17, C. Berry <xxxxxx@gmail.com> wrote:
Subject: Re: [TML] Changing The Jump Drive Limit?
To: xxxxxx@simplelists.com
Date: Monday, July 24, 2017, 12:29 PM
http://www.simplelists.com/
I think
just about any world could in theory get along at TL9+.
Essentially every system is going to have metal, rock, and
ices, and with those, cheap space travel, and even cheaper
fusion power, you can survive indefinitely anywhere.
The question is where it is worth
living. In the absence of frequent trade, people living on
emptier worlds have fewer markets for their products, and
fewer sources from which to buy needed items (or luxuries,
for that matter). Over time, people will tend to leave for
greener pastures. It really is like the old towns along
Route 66; when I-40 opened, the towns themselves remained
just as habitable, but the motivation for living there
dropped sharply, and most were abandoned or nearly
so.
On Mon,
Jul 24, 2017 at 12:08 PM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com>
wrote:
I think you'll see a big difference depending upon
details, esp POP, of each system.
I think the Hi-POP worlds of the 'Marches, for example,
could pretty much last forever on their own.
The 'BIG-4' (Mora, Trin, Rhylanor, Glisten), all
Hi-POP & TL15 are a sure bet but I think that even
Porazlo, TL10 & POP9, would get along just fine.
Now, of course, the various higher-level govs (sub-sector,
sector, etc) would definitely have an interest in
maintaining trade, just as the Spanish did wrt their
NewWorld colonies despite the omnipresent threat of
piracy.
p.s. I've always wondered if the Spanish lost more to
hurricanes & other inclement weather than they did to
piracy, or privateers.
------------------------------
------------------------------
------------------------------ ---------------------
On Mon, 7/24/17, Bruce Johnson <xxxxxx@Pharmacy.Arizona.EDU>
wrote:
Subject: Re: [TML] Changing The Jump Drive Limit?
To: "xxxxxx@simplelists.com"
<xxxxxx@simplelists.com>
Date: Monday, July 24, 2017, 9:59 AM
On Jul 24,
2017, at 1:30 AM, Amber Witherspoon <xxxxxx@gmail.com>
wrote:
So, what I'm getting is that if we want to provide
a
golden
opportunity for piracy, the numbers will have to be
tweaked
to provide
a large enough region of space for lurking, but not so
large
that it
becomes uneconomical to fly to the main world? Say,
2.5x
(250
diameters)?
if this is the only way to do
interstellar trade, ‘uneconomical’ won’t really
matter; worlds cut off from trade will pretty quickly
dwindle; look at once thriving towns that were bypassed
by
the interstates…they won’t even be able to support
pirates.
You’ll have the occasional world that serves as a
hidey
hole for bad guys, loners and just plain freaks, but
any
world that wants to maintain contact with the outer
universe
will pay the price to keep a starport up.
What you end up with, I think is
Traveller between systems and (depending on your TU and
tastes) in-system settings are like The Expanse, Firefly
or
some other local setting altogether.
You may have sprawling in-system
development and traffic or you could just have the
starport
with essentially giant cargo “trains” of traffic
going
to and from the main world.
Obviously the ‘sprawling’
model offers a lot more PC
piratical adventuring potential. :-)
--
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group
Institutions do not have opinions, merely customs
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