Sounds cool.  I'll take a look tonight.

On Fri, Apr 21, 2017 at 4:50 PM, Eris Reddoch <xxxxxx@gmail.com> wrote:
I'm starting up a Play By Post Traveller Game on The Ruins of Murkhill forum. I have two players signed up and can take as many as six more. I have a map up and a few posts about character gen up, but I'm just getting started. Here's a link to the forum:

<http://ruinsofmurkhill.proboards.com/board/127/traveller-exploring-mantan>

I'll be using mostly CT rules with bits and pieces thrown in from other versions and some house rules, of course. Books 1-3 + Supplement 4 (without Imperium), a bit from Mongoose, a bit from other places, but mostly very old school small ship/small setting Traveller.

The posting rate will be 1 or 2 a day, more when the action is heavy, less when things are slow. Checking in once a day should keep you up to speed just fine. PBP games are slow, even glacial at times, that's just the nature of this sort of game.

If you are interested read on and then go take a look at the link above. We can talk about it here, or over there.

The setting is my own, the Mantan Sector. It is filled with very small empires and lots and lots of independent planets. There is no Imperium, Zhodani Empire, and Sol/Terra isn't known to exist. There are relics and ruins of past civilizations...so there are "ancients" but no "Ancients" if you get my drift. There is no over arching history or backstory except what the PC's might discover through play. All in all, it's just a big sandbox for us to play in.

System tech levels are mostly A or lower. However, B and C TL systems do exist, but only one or two per quadrant and the PC's may never visit one.

Jump 1 is normal with Jump 2 only found in a few ships, mostly military. Jump 3+ ships are unknown. You can only jump from occupied hex to occupied hex, making mains very important. There are a few "deep space refueling stations" in existence that connect systems that are a J2 apart and generally connect mains to each other. Where such refueling stations don't exist, or haven't been found, systems...even clusters of systems...are cut off from trade. Finding empty hex points that ships can use is possible, very lucrative, very hard and very, very, dangerous.

There is little to prevent piracy, or it's legal version privateering, so there is a good bit of it around. Consequently, even small merchant ships tend to be armed and cautious.

The population is overwhelmingly human, but there are Vargr, Bwaps, Ursa, and other races around. The PC's are human, though, and aliens will be rare and novel contacts.

The campaign starts with the PC's crewing a 400 dton Fat Trader who has been chartered to transport Chief Factor Lois Cho and her assistants from the Patagonia system to the Mantan system about 7 parsecs away. Cho's employer, Delgado Trading, is opening a trading mission on Mantan in an attempt to "open up this subsector." The Mantan subsector is almost totally unknown territory to both the PC's and Cho's people so it'll be exploration all the way. All you know is that Mantan is supposed to be "the big dog" in the subsector, so that's why Cho is setting up Delgado's factory (an establishment for traders carrying on business in a foreign country) there.

Once the PC's get Cho to Mantan, and she sets up her Factory, they will be on their own in the middle of new and unexplored, by anyone they know, territory. They will have a multitude of options for what to do next.

I'm really wanting to get this game going. I think it will be fun, slow, but fun. I hope to see you there!

Eris
  the Traveller Heretic!
-----
The Traveller Mailing List
Archives at http://archives.simplelists.com/tml
Report problems to xxxxxx@simplelists.com
To unsubscribe from this list please go to http://www.simplelists.com/confirm.php?u=Qb2EBzEOcP2TJeOBJlyDBC4sG7u2UmFH



--
---------------------------------------------------------------------------
http://www.urbin.net/
Projectile ejection of sparkling effusion designed to
quench thirst through nasal orifices bodes ill for finish
of cyberspace interface device.
---------------------------------------------------------------------------