This is reminding me of a game Edd Quick ran at TravCon a few years back - and I think I wrote (briefly) about in one of my write ups (hang on... yes, here it is: The Y699 Occurrence https://www.freelancetraveller.com/features/stories/aar-travcon11.html ).  I still remember much of it vividly.

Also on the 'waking up in an unknown room' theme was Derrick Jones' hysterical adventure at TravCon the following year in which an Automated Packet Switched Low Berth Network was spoofed to grab six of us PCs as contestants for a reality holovid show like Big Brother. https://www.freelancetraveller.com/features/stories/aar-travcon12.html

It's also not unlike Felbrigg Herriot's _The Experiments_ (http://www.drivethrurpg.com/product/165645/The-Experiments) which you might want to check out.  In this case, the PCs are colonists being 'adapted'.

So there's a couple of possible reasons.  And I like the, not dissimilar, idea of a Zhodani psionic assault team.  (Or if you don't want to go with Zhodani, a minor race with psionic powers that the Imperium is studying.)

I agree with Ethan's comments on not making it frustrating for the players - although its a nice idea... maybe have some way of both realizing it and overcoming it fairly early on?  Or it could be something like the effects of alcohol and wears off relatively quickly.

Don't know if any of that helps?

tc






On 16 April 2017 at 03:10, Traveller <xxxxxx@btinternet.com> wrote:
On 15 Apr 2017, at 22:51, Ethan McKinney <xxxxxx@gmail.com> wrote:
>
> I'd ask myself, what makes this a Traveller game, as opposed to a contemporary setting?

Perhaps the characters are a Zhodani psionic assault team that the imperials are keeping drugged so they don't just leave.

Phil Kitching
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