If they're both negative, would you call -3 or -2, for example the 'larger'?When calculating the Purchase/Sale DMs the rule is very clear: "in cases where multiple Purchase or Sale DMs apply,k use only the largest from each column" p.2111.
Passage and Freight earns revenue according to the parsecs travelled. e.g. Freight going 1 parsec earns Cr1000/ton and 2 parsecs Cr1600. p.207
2.
Any thoughts on whether it matters?OK, but what if the ship is either using demountable tanks (i.e. the March Harrier in the Traveller Adventure) and taking two Jumps to go 2 parsecs or just using a Jump 2 drive for example to do two Jump 1s? Do you take the figures as read still, or would you tack on an "Other" DM in the passengers or freight table to reduce the amount available, or would you attract passengers/freight by doing 'offers' (reducing the cost) because of the longer time of transit? (I quite like the last of those for role playing opportunities, but of course there are no 'rules' for suggesting what numbers might then be suitable.)
Still not sure what the 'Freight DM' is for the Mail roll. Currently I'm adding/subtracting all the DMs generated for Incidental/Minor/Major lots, but should this include the Effect of the Broker/Streetwise roll from the player?
3.
4.I'm thinking of 'inflicting' a slight loss of cargo space thanks to 'spare parts' the engineer keeps kicking round in case of need. I'm thinking a couple of tons but should it be more?How might this then be used in game? I'm kind of thinking a once a month roll for a part breaking (Maybe failing a Routine Engineering roll <insert doubletalk for its name>) and the part weighing 2D x 100kg. Is that too harsh? Easy? Thoughts? (I can't recall any rules from previous Traveller that covers this, but it's not something I've looked for.)