On Wed, Nov 30, 2016 at 2:15 PM, Ethan McKinney <xxxxxx@gmail.com> wrote:Just assume that Mongoose screwed everything up and you either have to go back to the LBB systems, or make up something of your own.
For years, I fiddled with various trading systems, trying to find one that would reliably let the PCs make *just* enough profit to balance regular expenses, such that any *unplanned* expense would drive them to take on grey/black market work. But nothing ever really worked right.
Then after changing over to playing Savage Worlds [https://www.peginc.com/product-category/savage- ], I discovered the space pulp rules created by their third party publisher Triple Ace Games [http://tripleacegames.com/worlds/ Downloads/ ], which includes the following setting rule:DaringTalesSpaceLanes/ TAG31024A.pdf "TRADING RULESThere aren't any. Although the heroes own a freighter, these adventures are about action, not haggling. Unless the plot demands otherwise, the adventurers have just enough money from off-screen trading endeavors to replenish [sic] stores, repair their ship, and purchase small items like communicators and rope they may lose during the exploit. Any extra money should be earned through adventure."
I've tried to stick to this in all my games since, although on occasion it's been challenging. The usual problem is either one or both of the following:1) Usage Creep: Various members of the crew (especially engineers and medical personnel) tend to want to repurpose passenger areas and slices of cargo hold to non-commercial uses, which means I have to stand firm and keep reminding them, "Sorry, but you can't do that. Those areas are in use most of the time, which is why you aren't running in the red."
2) Extra Off-Screen Income: One or more players will generally try to make a bit of off-screen profit by carrying "small packages" (e.g. smuggling cargo) in return for cash money at the destination. But after the first couple of times that the local organization guys explain the facts of life (e.g. if one tries to cut out the middleman - THEM - then one risks having valuable bits of one's person cut OFF) they generally get with the program, which I explain as: "That sort of thing is fine, guys. But trying it counts as an *adventure*. And we all know that adventures don't go smooth."