On 19 August 2016 at 12:27, Richard Aiken <xxxxxx@gmail.com> wrote:
On Fri, Aug 19, 2016 at 6:55 AM, Timothy Collinson <xxxxxx@port.ac.uk> wrote:
  (Oh, and Richard might be interested to know that we stopped at *every* stop on the way out.  First to get cushions for the hard wooden train seats, then to get some food, then to see what the fuss in main street was about (a wild porcupig had wondered into town and was being chased down), then to get some


(That was, of course, wandered <sigh>)

 
painkillers (which took a couple of stops due to getting permits and so on).  Definitely worth naming all the stations.
(and the look on the seasoned player's face when the carpenter said "phew, that was a straightforward trip, they often get held up for various reason" was a picture.  He's already thinking about the return journey.... [the rules say 50% chance of a hold up which I didn't tell them]).


And you said you couldn't wing stuff.

Well, I'm learning.  The hard way! 

I'm betting NONE of that was anywhere in your notes. :)

No, that's true.  We were just about back on track by the end (when frustratingly I had the all too common experience of *knowing* a paragraph was somewhere in several pages of text but I just couldn't find it under pressure).  But, you're right, essentially the whole evening was made up as I went save the Vargr crews and the one NPC out of six I'd created. 

I should add though that my dockside football experience/accident in Calcutta and a 50 hour train journey in Africa, did give me some real life experience to draw on which helped.  If only I knew some sentient dogs...  ;-)

(Where I failed was in talking doctor jargon about a serious head injury.  I had to resort to "the doctor gives you the details" which wasn't as fun as some medical drama jargon which my wife watches but I don't.)

tc