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> I've begun to think that the future of Traveller lies not in producing yet another rules edition but as a setting with setting specific rules limited to the technology.  Make the setting rules neutral so that people can focus on the creative aspect rather than the rules aspect when products are written, but also limit them within the framework that the technology allows.  In other words, no Death Stars, no warp drive, etc.
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> And since I'm working on a wish list, ;-) , I'd like to see a the Jump Drive and computers thoroughly overhauled and maybe not explained in a technical sense, but brought into the current age and then DARPA'd all to hell.
>
I suspect you're right, which is a shame because so many of the iterations have worked well as generic rules systems, especially once you chuck FF&S into the mix.

AR